My vision for a real time "next-gen" RPG character. Sculpted the outfit in Zbrush working from my own male base. Found a good scan data model to replace the head and hands, then sculpted the features and modified the textures to get the look I wanted. Materials and textures are mostly done in Substance Painter and Photoshop. Engine I'm rendering in is Marmoset Toolbag 3, but I'd want him to be able to work in any modern engine.
Whether it's just something looking off or something major like a flaw in proportion, I'd love some critique on where it's at right now!