Hi all! This is our final piece for the contest
and a flythrough video
Hi all and thank you for the chance to join this contest! We had a lot of fun and we worked hard on this piece. We are happy with the result and we hope you will like it too.
We are posting some infos about the prodution of the piece.
Our scene is built in Unity. The lighting is in real time, unfortunately we didn't have time to bake all the lights!
Our production pipeline was this:
-concepts and turnaround in Photoshop
-modeling in Maya and Zbrush
-texturing in 3d-Coat and Photoshop
-scene building and lighting in Unity
We used both external assets and buil in Unity features and plugins to improve our workflow for the scene building:
-Octave3D, for prefab placement
-Fog volume 3, to achieve our fog effects
-Terrain composer 2, for the desert shot
-Post Processing Stack, for adding some nice camera effects
We created the shots for the video with Cinemachine, and recorded them with Unity Recorder.
Massimo Di Leo
Here is the first concept art for the piece