New project, new WiP!
this is a realtime character workflow. 50000 tiriangle - 3 texture maps (body, stuff, beard and eyes).
Sculpt in Zbrush, retopo and UVs in maya, baking with Xnormal, texturing with Substance Painter.
Iray renders at the moment
and the lowpoly mesh
The goal will be to retarget the model in UE4 and play with it.