I put some more work into the perspective room - looking at other people's work I saw that so many people were filling the spaces with objects and mine looked pretty bare. I'm still not convinced there's enough here
I've had an issue getting the chair right, and even now it could be better, but I don't know how to make it look like a well proportioned chair. I measure out a person sized shape (3/5ths of the room height) and tried to measure it all out but that's on separate layers. I can port it from my iPad if anyone wants to see.
I did this pretty much entirely from 'imagination' which, obviously, is difficult when you can't visualise anything. But all in all, i'm pretty happy with this - I want to do some more. But I want to try and make it a bit faster. I have a few ideas in mind to increase my skills and I can't wait to share the work I do here.
Any critique is much appreciated - I know there's places I can improve, I'm just not totally sure how?
Colour is definitely one - but i'm hoping some of the later classes in Art School help there. It's a very daunting thing for me, and I know I'll tie myself in knots over it D:
I've thought about possibly using illustrator to help make at least a framework for the perspective - thanks to work, I know the shape manipulation tools a bit better that with PS. Also, working with vectors might help out a bit maybe? I got the idea from a YouTube channel - the artist (Fernando Nunes) created illustrations from his pencil sketches on Illustrator and it totally inspired me to use multiple tools to achieve my goals. To this end, I also want to try learning to 3D model my backgrounds to help... I know there's some ZBrush stuff in Art School which may be useful (do the skills transfer to Blender?)