Wow almost a month since my last post.
Well I guess that's okay since I've making a lot of progress. (Not on this project, but I've been making progress)
I think like anyone else that works on 3d projects I get a bit hesitant to move on to the UV phase of a project, which is where I'm at for this room project, so in order to get myself in the mood for this Environment, I started working on a character.
For whatever reason this made more sense about a month ago.
I'll show some more progress on the environment by the end of this week, but here's what I've been up to for the past month.
The concept artist for this character is Tim Löchner
Here's the original concept:
I was working on a blockout for another character sculpt back in December and stopped it because I didn't feel like finishing the rigging process for that character.
I've never gone through the FULL character art process on my own, from the
blocking out of a sculpt to rigging and animating and I wanted to do that this year.
While I was rigging my 1st character I thought it would be a good idea to also make a modular PBR environment, which is why I started the Pastel Game Room Project.
Basically I'm trying to catch up with all of the current standards for Game Design and 3d art this year, (excluding VR). I mean it's a good time to get this stuff down now, since Ray tracing should be the new standard in about a year or two.
After getting my blockout for my environment, I started this character, which I do not plan on putting in a game engine, but instead I'll just set them up for 3d Printing, since the retopo phase will take less time.
Then I'll get this base ready for own character art piece and print out a series of characters I've had an idea for for a while.
I'm just glad I have a base mesh that worked for both characters. Even though it's such a pain in the ass to work in 3d because of how long it takes to block things out, I'm actually really glad I spent the time making my own base mesh:
It's a bit dense, but it's a great starting point for making high poly anime sculpts (which is what I wanted for my projects).