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Took some time during lunch break to continue working on this guy.
Pretty much done with the sculpting of this guy, i have now started the posing and composition with an early version of his crossbow and environment.
Today was a bit more work on the composition, pose and overall feel of the what the final illustration should look like. Still need to finish his crossbow and the environment before moving to the texturing
Today, i have done the first pass of texturing in Substance Painter for Twitch. Here's the low poly version rendered in Keyshot.
First pass of texturing for Twitch's crossbow. Texture in Substance Painter and render in Keyshot
Damn, this is some quality art, really amazing work!
Thank you so much Acolet, you just made my day
He's aliiiiiiive......pretty much done with the skinning of Twitch.Here's a quick preview of him finally moving.
Twitch is now on SKetchfab with his animation and textures, now for the last rendering/lighting/effects and he should be ready to publish soon
Twitch is now live on Sketchfab, check it out I'm now goign to make another still version, rendered with Keyshot.
Twitch, The plague rat - League of Legends
Here's the illustration version of Twitch, the plague rat from League of Legends.I have used the game model i have made previously, posed him and paint over in Photoshop.Hope you like it
Happy new year everyone!I'm back working on the TurboSquid with the theme DystopiaUtopia. Models, uvs and pose for the background characters are done, Here's some wip of the futuristic-vr-zombies-thing
I wanted to get a bit more things done with my Twitch model from League of Legends.Here's a quick animation made in 3DsMax and rendered in Unity.This animation was basically a test for rendering an animation in realtime using Unity and their Hight definition render pipeline.Hope you like it.
Moving on from Twitch and back working on my robot bust which is going to be integrated in the cyberpunk illustration i'm currently working on.
As usual Zbrush,3dsMax and Substance Painter. This time the rendering has been made in Marmoset Toolbag.
Work in progress of the texturing on the humans for the my dystopian cyberpunk illustration. Not too much detailed as they will be mainly in the background.Texture in Substance Painter and rendered in Marmoset Toolbag.
Damn man these look amazing. I tried out 3D modeling in school but nothing I made (or saw my classmates or teachers make) holds a candle to your work.
Thank you so much MattD, glad you like my work Here the robot bust exported to Sketchfab:
Starting to put everything together in Unity and playing with the lighting/mood. Still working on the shaders in Unity, especially for the "Screens/lights" and the robot bust hologram.
Still work in progress on my dystopian illustration. Modified the lighting, worked a bit more on the shaders and add some more details. Render straight out of Unity
Finished "Dystopia"My latest test rendering out of Unity with HDRP.Models created in Zbrush, 3dsMax and Substance Painter.Little color grading has been added in Premier.