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Yes, its soo much easier to lock down your main shapes when you're dealing with fewer polygons. Awesome work!
About a month ago I was doing work for one contest in the Warhammer universe. The competition itself was not successful due to lack of skill, but the experience was interesting and entertaining. Character: Mad Dok Grotsnik.
This is awesome! Think you'd take it into substance painter at some point?
Yeah, I'm thinking about it. I'll fix a few things and texture the guy properly. A friend of mine asked me to make a textured version for his DnD game
Wow, I've only just now noticed, that my work got featured at the top I'm not quite sure whether I deserve it, but well, I'll take it xD
Continued working on my MechaHellboy dude. For now it is a bit drafty, I've changed quite a few things, soon gonna polish everything, break the clothing symmetry and getting ready for retopo
Dropping a quick update on my status. Still working on my mechahellboy, the end is near, fortunately. You know, how it goes, when you've learned smth new and want to redo nearly half of your model Also, learning Substance Designer bit by bit, awesome thing! Hope to apply it to smth really soon
Coming along nicely, still a bit messy, but the most difficult stuff is almost done. Soon I'll get to texturing the guy, looking forward to it so much
I'm messing around and learning Substance Designer. So far just following the tutorials, but, in general, I feel that in the software itself there is nothing very complicated. All the tools are the same as photoshop tools (and the ones in Substance Painter, duh), just in the form of nodes. Once you get used to it, it works like a charm.
Small practice piece I've done just to clear my head. You know, turning on the music and just sculpting whatever comes to mind :3 Sometimes it's just necessary to do.
Decided to take part in the Sculptober (essentially sculpting 1 quick piece a day). Day 1 for me (since I missed the 1st and 2nd of October lol :D), topic: Dehydrated
Sculptober, Day 2. Medusa. I'm not quite satisfied with what I've got after couple of hours, but I've decided to stop now, just so the word "speed sculpt" actually made sense
Sculptober 2019, day 3 (lets pretend I didn't skip yesterday). Living plant
Hey, guys! I hope you are having a great day. I need your help with smth. I'm making a model for 3d printing, which will serve as a gift to one of mine very good friends for his birthday. And thus, I'm attempting to actually make likeness (or smth close to it), for the second time of my Zbrush career. I will post some refs and the result I have now with and without perspective and hope, that smb can give me some valuable feedback, I'd appreciate it very much. Here we go (ignore the hair, it's just a placeholder for now).
With perspective (28 fov):
With references I understand the issue that it's all from different cameras, even from different time periods, hence the difficulties. Hopefully someone more experienced than I'm can help me
Little freelance side project, I've done in a couple of days
Day 4 of ZTober: Gnome.
Wanted to share the results of 3d printing this guy. I wasnt the one, who printed it, but I definitely like the result.
Feeling more comfortable with Marvelous Designer. In a good way, I discovered for myself that the simple artistic principle “from large to small forms” works even at the stage of creating clothes. It’s much easier to give the pants details, if the shape of the pants is initially set correctly (or at least you like it as an artist :3)
Hey everyone! Doing my first stream on Friday at 19:00 Moscow Time or 11:00 AM EST. Not the most suitable time for everyone, but timezones are tough xd
I’ll start creating the character’s highpoly using the awesome concept art of my friend, in the following streams we’ll go through the full character creation pipeline up to texturing, and then there’s Rigging and animation.
We will suffer, studying anatomy, looking at naked men and thinking about life.
The link will be closer to the event. Anybody coming across this threas is more than welcome :3