@mitsuki-youko
@k_idraw_
@snakker
Thank you!
Wow those volumes are looking like 3D renders, great job!
Do note, I think in your head studies, the area between the curves that go from the top of the ear (where the zygomatic arch ends) following the contour down towards the angles of the mouth and ending at the chin is probably a bit too narrow
Cheers and keep it going!
@jasminerosepowell
Thank you Thank you! I thought I'd use this opportunity to practice shading
@snakker
Thank you! I'll keep that in mind and fix it.
@Lockenheim
My first silhouettes were very bland so I thought I should try using shape language for other weapons
@matthewwemes
Thank you so much!
Looking really nice! Loving these studies, I like the way you are constructing those noses
Arch looks good. It's going to vary from person to person as different people will have different chin thickness and mouth width, not to mention different ear to cheek to chin rhythms. I also kind of defines the limit of the entire "front facing" plane of the head box from what I can tell, while at the top lateral angle of the brow you can start to define the limit of the side of the head on the upper part (it tapers towards the inner circle you draw that measures 2 thirds of the bigger circle, and more or less defines the thickness of the upper lateral wall of the orbit)
I'm sorry if I'm being so intense with all this info, I'm going through some info overload studying these things now XD
cheers!
Woah! The evolution. You have a great grasp on forms, construction and curves in 3D I am really digging those doodles
Head constructions are looking very good, just watch out for the foreshortening with extreme angles upwards/downwards as it can make the face look compressed rather than foreshortened if you don’t consider the 3D topology and overlap that occurs
Keep it up!