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I'm going to try to keep up my art blog here I'm currently employed as a fulltime Graduate Character Artist in the UK but in my free time I try to work some more on my portfolio.
I started this project from a concept by Daeho Cha . I currently finished the first block out and I'm planning to start the detailing this weekend
Love Daeho Cha work. The sculpt looks really good so far. I would recommend looking at some asian female face reference foe the face of the character but thats about it. keep up the good work.
Great start on it! Really looking forward to seeing how it comes together.
A bit late because this part has been finished for a while, but here it is anyway
Reworked the face a little bit, adjusting the eyes
First pass on the leather
I'm quite happy with the skin now. Followed this Tutorial with a few tweaks and this Tutorial with a few tweaks. WIP eyelashes and hair that is still way too symmetrical. Planning on adjusting that more. Right now the eyebrows are in the textures and there is no actual haircards. Might add a few to increase the 3D effect.
Looking better and better
Taking a short break from my current project to fit the new Artstation challenge in between I will be making Mordred made by Ana Fedina
For now the first little bit of the face. Tomorrow I hope to spend more time on adjusting the shapes and fixing the volumes.
A bit more work on the facePS. feedback is as always appreciated
Adjusted the face a little bit. Worked on the first blockout for the upper body and did some work on the hardsurface props like the swords and daggers. Trying to find out how the shapes of the concept work. Since this will be a game-ready character I tried to go for alternative sleeves that might be easier to rig / animate. Hoping to finish off the blockout for the upper body tomorrow and and start the lower body as well, since I'd have to struggle a lot less with Marvelous Designer for tomorrow.
Wanted to do a bit more, but I got tired. At least the base is there