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Hey Cubebrush community! I'd like to share with you a character I created while in production on Titanfall 2. Richter, a mercenary pilot that you encounter in Titanfall 2's single player campaign. He is also the cloak pilot in multiplayer. Software: modeled in Zbrush and Maya, textured in photoshop. And for these renders I used Marmoset.
Thanks for looking, you guys are great! Also, if you have the game, another FREE dlc is coming out in a couple of day from this date.
First let me say welcome to It's good to have you here. This is really badass. This is a really well mad model. There's nothing else for me to add but I do want to say this, "Can we see more of your work on here?" I might have to pick this game up now. Again solid work. I need to get into 3D.
Waow that's some kicking ass work you've got there. Loving it
Duuuude sick work!
Thanks guys!
Wow Mannn. This makes me miss doing 3D.Nice Nice work man! Curious though will this model be normal map? Is this still the standard process for in game characters?Still shaking my head at this
Hi Chagens, Yea this character has normal maps. Using normal maps are pretty standard in the game industry, but there are some games that do not use them at all. Hope that answers your question.
Absolutely sensational. Its good to see the standard we need to reach!
Amazing and very inspiring! I just started playing Titan Fall 2 a few days ago! Fantastic game!