Vyper Space - Game Tech Demo
Hi my name its Andre Martinez I am Senior Game Artist and passionate for game development in general, this is my first time posting on Cubebrush.
I recently decided to start working on small tech demos inside in UE4, allowing me to show some of the skills I had developed over the years as both 2D and 3D Artist.
This first project would be a 2.5D shooter taking it from an initial 2D concept I would create, follow by the character 3D model to final in-game res version with some small game programming using Blueprints, by the end I should have a small tech demo that would show all the process and some extra things to make it visually appealing such as vfx, sfx and game feel possible.
I hope you all find this appealing and if you have any feedback and thoughts it would more than welcome.
Senior Game Artist
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Part 1 - Visual Concept & Revisiting
Just redesigning a bit the old concept I made some months ago, less organic more tech!
Part 2 - Sculpting and Polishing
After spending some time doing the preparation for this project I made a basic mesh to have overall shape for the character, and just into Zbrush to do the Highpoly sculpt, put some quick polypaint and here is the render!