• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hey! This year I've been trying to put alot of focus into painting and fanart which is something I've always loved but never really had much motivation to put time into it.

I've been keeping scheduled updates on my twitter, aswell as trying to make sure all the information is relevant for any shows/games it's fan art of.

But it doesn't really seem to be making an impact? I've never really tried hard before at gathering an audience, so I'm not really sure how to go about it. Most of the information i've found from artists I follow tend to be along the lines of, they just happened to do a project/series of projects they garnered popularity from and it was sort of coincidental; which doesn't really help me in the long run.

So any advice from you guys? I feel like what'd help me is putting up more studies/sketches/learning type stuff, since alot of people seem to enjoy that if they are artists too.

Thanks for any tips and advice given! I know this topic isn't the rarest of them.

What I'm starting to do recently is just communicate more with artists, by joining communities and posting my art. Look at their art, talk to them about their work, show interest. Keep posting your own work, of course, but building up a network of artist friends might help a little more?

That's what I want to do anyway. I don't think this is advice but I guess it's a different perspective!

I don't really have a following (I'm also working on that) but I definitely think that what @JennifElizab said is true. I think that networking and showing interest in what others are doing is important if you want to get notice. You could post incredible work, but if nobody knows you exist they'll probably never find it.

In short, I believe that being active both in creating and sharing is the way to go!

I do not have a following either when it comes to art, but in terms of design, slowly and surely. Perhaps what you can do as has been suggested is art communities, conferences, workshops etc.

Its a long term game when it comes to building up a fanbase or putting your name out there. Perhaphs other things you can consider doing is starting up a Youtube channel of simply speed art, something of your own, but of course you can also do Fanart (Rossdraws)

Aside from that, its a matter of continuing to put yourself out there really. It doesn't happen in the blink of an eye, sometimes it takes a year, two years, or more, but at some point, peoples will start recognizing your work, as long you are consistent and making things happen.

You can also join Facebook challenges for example (if you are on Facebook of course) . These are the things that comes on top of my mind.

But to sum it up :
1 ) Be consistent
2 ) Join communities (Discord, Art Groups, Local Groups, Conferences) If there are any in your area that is related to Art.
3 ) Be yourself, and continue making things. At some point, you will start to get peoples looking at your work, as long you are putting it out there. Its a long tail game.
4 ) Engage with your audiences when you can.

I'm relatively new to the digital way of working, but I've worked traditionally for a long time. It took a while for me to build an audience, but last year when Star Wars TFA came out, I jumped on it and posted a number of Star Wars themed drawings. In the space of about a month I gained over 20,000 facebook likes!

My tip would be, look at what's popular or about to be popular - for example if Marvel or DC have a new movie round the corner and it interests you, then start a mini project themed around it. People will like you art because they like the theme!

More recently my posts about my digital work havent been so popular, but I put that down to the fact they arent themed and arent very good ha!

Here's my page if your interested in seeing the types of posts I've made;
https://www.facebook.com/Scott-Strachan-Artist-149411641738241/

I always wonder why peoples always relay on fan art to gain fans, what about your own voice? Your own Creation?

Becoming So Good They Can't Ignore You? Anyone? Cal New Port? Again and again, I see the same scenario happening. Someone putting in the time in their craft, eventually peoples start paying attention.

Is likes/followers, the only metrics peoples based popularity on now, or do peoples based success on true fans?

Just throwing in my own thoughts of this whole thing of "Fan Art for Fame" instead of "Do it because you like the company" and not for the sake of gaining traction in return.

Because I think, you have to ask yourself is this truly something that rings well with yourself, or is this just something just to get a followers? And would those followers actually be true followers?

But yeah.. just my thoughts really. It always bugs me when that kind of recommendation/suggestion arise, while peoples forget about their own creative needs and why you are doing something in the first place.

I don't think it's realistic to just go with your own creations and expect to build a large following. If you start with fan art you draw people in, and when those people interact with posts it draws people in who are connected to them - eventually you build an audience. Once you build your audience you can start with your own ideas and the "fans" will already have a feel for your style and interests.

Well there are examples out there of peoples starting out with not doing "Fan Art" per say.

Bobby Chiu (He started with train session by drawing peoples, that's how he became known)
Artgerm (He does Fan art, but not based on what is popular, based on companies he likes)
Jake Parker (He does Fan art as well, but again, not based on what "is popular", just to get views)
Piotr Jablonski (Never did Fan Art, and his name still got out there)
Ihor Pasternak (Never did Fan Art, he's doing his own Side Project and of course works in the industry)
Jakub Rozalski (Never did Fan art, but his work is getting seen especially his Side Project)
Krenz Cushart
Miles Johnston

etc.
-

There is plenty of examples that the opposite is true. I am not advocating anything about not doing Fan Art, but I do think one has to draw a line if they are doing something "just for like" or simply because they genuinely like what a studio did, and decides to do a Fan Art of their work.

Just throwing in my thoughts, I am not as active when it comes to Art (since I am mainly focusing on Design) and do art more as a side but at a steady pace.

Overall this is something that continues to makes me ask myself, why? When I see the same suggestion, while the opposite also happens (peoples doing their own thing)

But who knows, maybe I am wrong, again just throwing out my own thoughts in regards to this whole Fan Art for Likes approach.

-

But yeah, not here to hate or disapprove any approach, rather just here to spark some thoughts for peoples to also consider, what kind of effect things do on a longer scale, is it something you like doing ,or is it simply for likes?

For me I've only drawn fan art of things I actually like that inspired me to put pencil to paper. I love sport so have painted many of my idols, and was fortunate to meet some of them after they saw my work.

Last year I drew a portrait of Darth Maul and the Star Wars fans went crazy for it, so the logical thing was to capitalize on it and bring in as many followers as I could while I had the exposure.

Now though I'm learning to work digitally and once I do I'll be creating my own ideas - as in the long run I want to get a job in the industry so I'm going to have to show I have an imagination!

15 days later

100% agree with what @hermidraws said. From what big artists say it's suppossed to be like a snowball. It starts small but as it goes it grabs more and more snow growing bigger and bigger. And the bigger it is the faster it goes and the more snow it grabs. So it always slow at first. But just like imporving your art give it time and an audience will come eventually. Just enjoy the journey until then :smile:

I'm currently doing a daily project on Instagram (#conceptesl) and it's been garnering some attention! I think if you network on a platform, push consistent(good) content, and stand out, you'll eventually snowball into a noticeable position within the art world! Just focus on your art and then draw in conversation/networks with people online/offline!

27 days later

I don't have a huge following, but I do notice the people who do, follow a few patterns:

1) Post New Art VERY regularly (Weekly WIPs).
2) Excel at one specific tiny aspect of one thing in one style, and be known for that ONE thing.
If you're into making HardSurface Mechs, be the Hard Surface Mech guy.

If you're into making gothic fantasy women, Make Gothic Fantasy Women. If you're into hyper realistic portraits, by all means do that.

Just do one thing better than anyone else, and you'll be used as that point of reference.

3) Post everywhere. Here, ArtStation, Facebook (10k hours), conceptart.org, 3dtotal, polycount, gameartisans, cgsociety, deviantart. EVERYWHERE.

4-ish)
Just be very helpful and active in the community. Give more feedback than you get. And share everything.