...So, guess it's been (let's see here)... about 3.5 years since the last post.
That's, uh, a pretty long time with no updates - looks like there's a lot of ground to cover.
So over the last 3 years, I've been working as a 3D Generalist for a client-focused studio - basically, clients come to us with games or apps that they want to make, and we get contracted to do the necessary coding/art/store integrations/etc.
Naturally, there are some NDA-related headaches with getting clearance to include previous client-work in a portfolio - especially when a lot of the larger projects are created specifically as polished prototypes to show to investors (since the general rule-of-thumb with NDA's and portfolios is that it's safe to display when the finished product is publicly available, things get very muddy when a project just never reaches a public release.)
Luckily, when we have a gap between contracts, we are encouraged to work on portfolio pieces for both studio and personal use (which I CAN show below!).
When I first started with bencin Studios, we were sorely lacking for cute/whimsical portfolio samples. So I thought something Luigi's Mansion-esque could help fill that gap.
In the early days, we were also lacking for photorealistic 3D samples. I'm not the greatest fan of going for photorealism (personally, I prefer the stylized approach), but it's always fun to work with glass and metal materials.
Gnome - Enemy Character Model
There was one internal studio project that several of us were working on, which was given full-clearance to display for portfolio-use. I got to make several enemy models from start-to-finish, Sculpt-to-Animation.
Gems - Re-Usable Assets
3D PBR Potion Bottle
3D Platformer Character
3D Human Bust
We needed to fill another portfolio-gap (samples of 3D Humans), and I wanted to work on improving my Hair Card workflow.
A prospective client wanted to see samples of 3D Vehicles we'd made, and we didn't have too many to show - so I tried to fill that gap.
Tapioca, The Candy Corn Witch
Aside from the Branding, this is rendered entirely in Unity - it gave us a sample to use to show what we could provide for Particle FX, URP, and doubled as a nice content post for Halloween.
Gilded Flail - Weapon Model
(This one wasn't actually done for the studio - it's just my most recent personal study)
There's definitely quite a few personal pieces I worked on outside of work (I've been running a Tabletop RPG campaign for this same length of time, and made a lot of 2D and 3D Art for that), but that's probably best left for another post.