looking good man. can't wait to see the composition!

Hey, that looks nice. Can't wait for the final illustration

@khulim @zora
Thank you both so much \m/

Feel the clock is ticking really fast 0_0
There's so much I have in mind about the final artwork

I'm pretty much happy with this ...
Key elements were created based on their meaning and aesthetics in the final composition.

This going to be really tough. Either I bit more than I can chew or I'm being overambitious +_+

Will need to speed things up..
But at the same time I'll have to think carefully as to how I should bring everything together.

Keeping fingers crossed.

Finally found a reference image that fits well with what I have in mind.
However, as you can see, I didn't like the position of her legs ; maybe I could have worked out something with the same pose, but then again.. I wanted to play around a bit and see what can be done to make her more "uncomfortable" or tensed maybe. So I used the biped in 3dsmax and tried to match the pose in the reference photo with the proposed sketch.

Hey thank you so much dude ! :beer:

Looking good man! And really interesting process. I've never seen anything like it before.

Thanks a lot Samuel !!
Tons of stuff left to do .. hope I get there man

Time to bring In the divinity staff .. this will give me an overall view of how each of the element(s) need to interact / play around with the scene.

Next...shading work ( .. FAINTS [ยค_โŠ™] ...)

Progress really slow :confused:
Getting difficult to balance office work , house work and this piece.

Trying to pull through...
Anyways ... I'm experimenting with flow and few effects.
Somehow I'm not getting that particular "feeling" or mood .. need to change the overall shading to punch up key colors.

Getting somewhere ...

Weird combination but it's working .. quite dark though _
Will fix all that much later.

Slowly building up robe flow .. lots of tweaks needed.