HAH! I love the guy with the eel arms! Flipping them around so they are biting him was a great idea.
As far as the materials go, try just thinking about how they might be placed to allow for comfort underneath the armor even though it doesn't really apply to the story concept that he would care about comfort at all. Punching up the filigree work on the armor can also provide a solid way to add some material variety.
Yes, it definetly needs some of those
I think I'll be going into defining patterns after settling with the big pieces.
Tried some stuff with gemstones but will have to scatter more through out the design to have it as not just a random one time only thing.
Will be checking some other armour ideas and finally settle for a (skirt?...) bottom piece.
@PeterH he's definetly making it on the finished painting
Still needs a lot of work over him though
@3dc Yes, will do Thank you!
@br00dley Got him done and ready for the final piece!
@Gil_Ascher Thank you!! Will be showing the colors in the next post!
@krizevil Thank you! Will do! he's sort of a mix between alphonse from Full Metal Alchemist and Imperius from Diablo 3
@PeterH Got the name down too

Also helped establish the narrative behind to better guide the rest of the work
It's sort of a mix of StarCraft and Diablo. This creatures in his arms are some kind of parasite that has taken over his mind and body. They've come to the realm of humanity and are taking over.
They've now found their way into the gate for reaching the heaven like realm. Gate of which my main character is guardian of.
So regarding Eels Mcgee here... he's a human soldier who's fallen to the parasites control. Whilst Abscelon here is a deity from that other realm that keeps unworthy beings from entering through said gate.
Will be exploring this further and start testing powers for my champion
Update!
After really settling for a narrative I had a better picture of the roles of the characters, and where I want this to go.
So Eels Mcgee's ears looked like an Elves. Ever since I was drawing him this bugged me with maybe trying this parasyte thing with multiple races. Hence these guys:
Seeing the design of other parasite-ish creatures like the facehuggers, necromorphs, clickers... guided me to try mixing pieces of multiple things, bones, muscles... And establish sort of a theme for the infection.
I decided to dive deeper into what the evil my characters are fighting is, so that I could now with a much clearer vision, develop a much richer and consistant general picture of things.
These guys only have mixes of sea creatures mashed into them and aren't exactly infected, but they drive some of the point home.
Now as for the character I don't think it'd be geat to have an Imperius looking dude fighting lobsters and shrimp. So will be adding another character. Good thing is he can be any race, make him sort of a fisherman to keep him within theme, or a pirate or something that's not supposed to hunt fish so that the evil is truly his weakness and there can be a real struggle in this narrative.
I realize I really underestimated the importance of the narrative and now have a lot to add and some to take out, but I also like this a lot better now.
thank you to anyone who took the time to read this
@PeterH I really liked the light source too, I'm gonna try to bring it back into these . It makes the disease recognizable and really pop out in a much more simple and less gruesome way.
@mr_dessin Thank you! Keeping it up! and amping it up!