you're welcome, I'll be waiting :smile:

Man, this is looking great. The only critique I have is that the device that the halo is mounted on appears to be placed a little bit differently on the 3 images, and I think his feet might be a bit on the small side.

But yeah, every idea aspect of this looks great. Lovin it

@PeterH ill reconstruct for sure then! thanks for the heads up!
also, HNNNNG. thanks man. that made me feel good. <3

I see you really have a very architectural approach of (all) things haha

@mr_dessin hahah! i wish. xD its only a recent development. once i learned that riccardo federici went to school for architecture, it was all over. haha.

I love your character!
And yes :laughing: everything does look perfectly matched into perspective

thanks! <3! haha. i needed that today. as for the correct perspective part:
im not religious but this is a cool quote that ive been living by for the past few months.
Quran-103:3
"وَتَوَاصَوْا بِالْحَقِّ وَتَوَاصَوْا بِالصَّبْرِ‌" "watawasaw bil haqqi watawasaw bis sabr"
and enjoin one another to [follow] the truth (do things the right way), and enjoin one another to [have] patience.

got interrupted by errands. couldnt get all the way through the perspective block in today. should have it all blocked out tomorrow though. <3

sharing some personal notes:
ive done a 3d blockmesh before, and im actually surprised by how fast drawing in perspective is, comparatively. like, actually having done both methods, i can honestly say that they each have their pros and cons. its surprising because ive been lamenting the notion of 3d being better than 2d in every way. now i think that theyre just different beasts with pros and cons.

huh. if anyone is curious, im actually kind of glad that i took the time to explore both mediums. my progress has been slower than my friends, but i think that using the right tool for the job, and knowing what tool to use might just be half the battle in this industry.

note to self: make wheels bigger and drop them by 1/3-1/6T to touch the floor.

Thanks for the reminder xD
I already hope for an extension ^^' (they usually did in the past like 1-2 weeks about).

Maybe that's just me...but I have the feeling the guy on front is really short ? Or it's a kid ?

Man, it's a delight to see such patience when it comes to building perspective :smiley:
But I agree with @mr_dessin . I can see a knee in there, so I take it, foreground guy is crouching, but it just looks weird (or like a kid) at first glance. Maybe make his legs a bit more visible so it's clearer. Aside from that - awesome work, it's gonna be a really cool illustration ^^

Concept is really looking good!
Good luck with illustration) Composition looks pretty hard to finalize

@mr_dessin @sparksofdawn @Lil_G thanks for the encouragement guys! ill definitely show a little more knee to make it clear that hes kneeling. its kinda weird but i was actually super proud of myself for thinking of that. haha. i needed to place a character there, but i couldnt figure out how, because i was previously placing and scaling my characters based on their standing height haha.

also, youre so right lil_g. i can already tell that im going to have a hard time managing detail reduction. at this point, i feel like i just have to be doubly aware of the shortcomings of this composition, and plan accordingly as i proceed. its such a tough juggling act, because i cant just stop and take a couple more days to plan things out. this deadline is feeling pretty tight right about now.

okay, so the line work is going to take a LOT longer than i thought. i have to make some serious perspective decisions since im not used to working with this wide of a lense. :frowning: will update as soon as i get this client work out of the way. :smile:

just checking in. not dead yet. now that ive finished this line pass, it looks like i have to do another one to achieve realism. ive failed enough illustrations to know that fixing this many mistakes while im coloring will take longer. :frowning: its times like this where i wish i chose to be more stylized. xD

to end on a positive note though, i see so much good work on this site! im so happy to see everyone progress in their own way. its really inspiring and its helping me push forward quite expediently. :smile: also, the car and a couple of soldiers look pretty badass, so im okay with that as well. not all bad. :smiley:

That probably won't fix everything here but the protection bubble seems weird shape.
Maybe try to extend it more (especially on right side, and a little bit on left too) ?

Otherwise you maybe could add another foe on left bottom corner to fill the blank spot ?
And why not some small drones here and there in the air ?

I totally understand the feeling of not having stylized traits...it took me a while to change (over and over again xD).
People who don't know me usually can't recognize my style, if at all ^^' (even myself sometimes haha)
But that's part of the game...experimenting all the time, or else it's boring right ? : D

im saving that corner for vfx. :smile: but yeah, youre right. the forcefield is also out of persp. as are a lot of things as well. hehe. gonna report back with another line pass. hopefully ill catch all the mistakes this time. :smile:

really interesting design - unique i really like it