@PeterH ill reconstruct for sure then! thanks for the heads up!
also, HNNNNG. thanks man. that made me feel good. <3
@mr_dessin hahah! i wish. xD its only a recent development. once i learned that riccardo federici went to school for architecture, it was all over. haha.
thanks! <3! haha. i needed that today. as for the correct perspective part:
im not religious but this is a cool quote that ive been living by for the past few months.
Quran-103:3
"وَتَوَاصَوْا بِالْحَقِّ وَتَوَاصَوْا بِالصَّبْرِ" "watawasaw bil haqqi watawasaw bis sabr"
and enjoin one another to [follow] the truth (do things the right way), and enjoin one another to [have] patience.
got interrupted by errands. couldnt get all the way through the perspective block in today. should have it all blocked out tomorrow though. <3
sharing some personal notes:
ive done a 3d blockmesh before, and im actually surprised by how fast drawing in perspective is, comparatively. like, actually having done both methods, i can honestly say that they each have their pros and cons. its surprising because ive been lamenting the notion of 3d being better than 2d in every way. now i think that theyre just different beasts with pros and cons.
huh. if anyone is curious, im actually kind of glad that i took the time to explore both mediums. my progress has been slower than my friends, but i think that using the right tool for the job, and knowing what tool to use might just be half the battle in this industry.
note to self: make wheels bigger and drop them by 1/3-1/6T to touch the floor.
Man, it's a delight to see such patience when it comes to building perspective
But I agree with @mr_dessin . I can see a knee in there, so I take it, foreground guy is crouching, but it just looks weird (or like a kid) at first glance. Maybe make his legs a bit more visible so it's clearer. Aside from that - awesome work, it's gonna be a really cool illustration ^^
@mr_dessin @sparksofdawn @Lil_G thanks for the encouragement guys! ill definitely show a little more knee to make it clear that hes kneeling. its kinda weird but i was actually super proud of myself for thinking of that. haha. i needed to place a character there, but i couldnt figure out how, because i was previously placing and scaling my characters based on their standing height haha.
also, youre so right lil_g. i can already tell that im going to have a hard time managing detail reduction. at this point, i feel like i just have to be doubly aware of the shortcomings of this composition, and plan accordingly as i proceed. its such a tough juggling act, because i cant just stop and take a couple more days to plan things out. this deadline is feeling pretty tight right about now.
just checking in. not dead yet. now that ive finished this line pass, it looks like i have to do another one to achieve realism. ive failed enough illustrations to know that fixing this many mistakes while im coloring will take longer. its times like this where i wish i chose to be more stylized. xD
to end on a positive note though, i see so much good work on this site! im so happy to see everyone progress in their own way. its really inspiring and its helping me push forward quite expediently. also, the car and a couple of soldiers look pretty badass, so im okay with that as well. not all bad.
That probably won't fix everything here but the protection bubble seems weird shape.
Maybe try to extend it more (especially on right side, and a little bit on left too) ?
Otherwise you maybe could add another foe on left bottom corner to fill the blank spot ?
And why not some small drones here and there in the air ?
I totally understand the feeling of not having stylized traits...it took me a while to change (over and over again xD).
People who don't know me usually can't recognize my style, if at all ^^' (even myself sometimes haha)
But that's part of the game...experimenting all the time, or else it's boring right ? : D