I was wondering if i what i see was correct ejej,; :grin: i ll be wainting for the evolution of the proyect.

I'm really digging 6 & 7, mostly 6. And my vote is for a mixture of fantasy and near future. And female B is cool. Maybe do a merging of male 6 and Female B, but make it female.

Thank you, while 6 on its own is too alien imo, the more fluid feel is something I'll try to capture in the character (and yeah, it's going to be female for sure, the more I imagine the illustration, the more I dig the female ones)

So here's the more refined design for female B, I like how she's starting to look.
I decided to go for an unstable smoke rapier as her main weapon and added some faint smoke wings so she can gracefully float towards her prey.
As for the visual effects I'm gonna go for, I'm thinking of something reminiscent of volcanic lightning and smoke.
Due to her past as a soldier, she knows not to count completely on technology or magic, thus she carries a trusty gun on her as well.

I'm still not sure, however, on the amount of horns appropriate for her and whether I want her to have a hood or not

Next up - Illustration time :smiley:

Hey! Finally found your thread! Pretty cool idea, curious to see more!
Keep up the good work :smiley:

The shape language with the helmet is really nice!

To begin with - thanks for the kind words @rgdraw and @Bruck

(Insert smooth transition) Illustration sketches:

Some thoughts:
My personal favorites are 1 and 4 (which are almost the same thing anyway, so I'll combine them ;D). I like the tighter composition and feeling of grandeur in 1 and the action and wings in 4, so I'll be trying to fit the dangling guy in 1 so that he doesn't obstruct the main character.

2 feels a bit generic and lackluster (too much empty space).
3 is a backview of 4 and I don't think the back would showcase the character too much (even though it's a bit more ominous).
I tried a couple of more crouching poses (as if she's lunging or screeching at enemies), yet it didn't resonate too well with the whole elongated sillhouette I'm going for so those were completely scrapped.

You're welcome :smile:
And you should go for n°1, it's the best so far no doubt!
N°4 could work too but with the vertical framing of n°1 , so the first one the best ! :smile:

Here's the rough 'victim placement' exploration. I'm also thinking about breaking the symmetry of the character a bit by removing/changing one of the pauldrons and possibly giving her a mech/shadowy arm (nothing too crazy) but that's yet to be tested.

As for the sketches at hand - I'm leaning towards 3, but opinions are welcome :smile:

Very intimidating composition. It's working really well!

Great oppressive atmosphere :smiley:
3 works best for me, could be a very cool visual having the guy disappearing into the darkness of her silhouette

Nice! I like 1 and 3!
But fun fact you should do all the 4 options, so you can do a little animation where the victim slowly fall on the ground and disappear! x)

Finally managed to work on the illustration some more.
Started thightening the perspective a bit (not too much yet :D). I decided to make the cathedral background a little assymetrical, as it felt too mirrored, but I'll see where it goes when I actually start fleshing it out.
Also removed one of the pauldrons and tweaked the pose for a better flow (and hopefully a better telegraphed condescending expression). The sword feels too bright and messes with the focal point so that goes on the to-do list as well.
Proper material rendering coming soon :smiley: (Also have to decide on the horn design)

Thank you for the kind words!
@nevs38 that was a nice read and is pretty much what I'm going for, thanks :smile: