Keep at it, the changes and choices made here have been solid.

The focal point change is a pretty good idea, it would also allow for the addition of a foreground guy getting messed up too. Worth messing around with.

Thanks everyone, it means a lot! And thanks for taking the time @edenriquebq! No need to be sorry, it does raise a good point :smile:
Small wall of text:
I'll defenitely play some more with enemy placement (more in line with adding something to the left?). I was going for a good old triangle shape with the composition and thus kinda need/want the villain to be centerpiece (and have all the flow lines leading the eye to her upper body/head). If the focus moves between the characters, I feel like it would translate in a more 'even fight', which it certainly isn't :smiley: Then again, I will try moving it a bit as an experiment.
And as for the content-aware filter giving out more guys (hey, Christmas is early :D) - I'd rather not place any more enemies on the right, as it might get super crowded and visually heavy, even with a stretch in the canvas.

Fun fact I was going to say, add an enemy to the left xD (or something else ?)
The details on your villain is wow ^^

Keep it up : D
Oh and talking about christmas (and new year, but I guess it depends also on some countries etc)...it will be hard to work between these days T-T

University... (Architecture is all-consuming :smile: ). Thanks for reminding me how much time has passed since the last update, the days are but a blur lately.
I'm still working on it, I hope to upload another wip (close to finished illustration) tonight or tomorrow night (I'd rather bet on tomorrow though :D)

Good luck dude!
Don't worry we'll wait for you! :smiley:

Time for another (long overdue) update!

That might be the final illustration. It got blurrier!
I'm gonna work on the concept sheet now and come back to the illustration afterwards to check for mistakes and fix whatever I don't like (looking at you, sword handle area!).
In the meantime - thanks for the support @innocent and @rgdraw , I think I'll finish it in a couple of days (it might be a Christmas miracle :D)!

You're welcome! :smile:
Can't wait for the christmas miracle! Because I know for sure it will happen! :smiley:

If you have some spare time don't hesitate to define a tad bit more his hand sharpen and his weapon.
Architecture is indeed really time consuming, good luck with your studies and happy Christmas miracle!

One thing led to another and I did not work on the concept sheet:


Fixed the tones to be more cohesive and overpainted some of the smoke and a lot of the lower background, because I felt the image started getting disjointed in values. Also thightened the weapon and hands a bit more and added some more flares of color here and there.

Dude that is Sick! I really like the way the cathedral in back is set up, it really gives some cool depth

looking great dude :smiley: I'd reccomend clarify the silhouette a bit though, the arms are getting a bit lost at the moment. It's probably easiest to just do this with lasso, and take the opportunity to intoduce some varying levels of detail on the character, having alot of sutff being hidden by the mist, leaving only it's silhouette, sorta like this:


giving your character some nice clean sharp edges will help alot in making them stand out from the softer swirling background too :smile:

@barrysaraiva17 Thanks, man! It was pretty fun to try to balance the details and not have them detract from the focus on the character :smiley:
@engineered Glad to hear that, I've always been a fan of 'arcane'-ish sci-fi!
@tck Thank you, means a lot :smile: I'm often a bit scared to not overdo the atmospheric depth and end up with too little of it :smiley: The visual ref is much appreciated, things shall be tried!

One atmospheric perspective increase later that will not be too noticable without putting them side by side (I'll play around with it more but this version is a possibility):


Aside from redoing the knives (man, I did not like them before XD), I added some subsurface scattering to her coat between her legs - I kinda like it, but opinions are welcome.

Some Concept Sheet work-in-progress:
The pauldron and back-view are pretty much placeholders for now.
I'm not sure whether to have the sword ortho views or a side-view of her torso and head (the sword is pretty visible in the front view anyway), but I suppose it'll come down to mostly how much time I have left to work on it.


Happy Holidays, everybody! ^^

This is gonna look badass! :smiley:
Nice work!

Possible final update time and almost made it for Christmas :smile:
I worked on something else a couple of days ago and when I came back to the illustration here, I realised I don't quite like some things... So after adding some more elements to the pauldron and arm, warping parts around, so on and so forth - here's finally a possible final submission (not like I'm not gonna decide to change a hue or something in a couple of days, but it's the thought that counts, right :D)
Concept sheet:

Illustration: