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Retopology progress.The hardest part was done, now it is time for legs and hands.
I've just finished the retopology process of the mech. It contains 36652 tris Now it is time for uv and baking maps!Oh, can't wait for texturing.
With wireframe
MECH with baked maps
Now I think it is time for creating some weapons for my characters.
Andrea with baked maps.
Base mech for weapon. Ready for high poly modeling and sculpting
High poly model of the pilots' gun
Wepon for pilot with normal, AO and cavity maps
Texturing process of the mech.There are two uv maps (for "soft" part of the robot and for "solid").
Some updates - renders of the mech with all textures. Now, I think it is time for creating textures for pilot Andrea
I am on sick leave, so can spend more time for this project ^^Full textured gun.
Testing new Marmoset 3 and showing the real sizes of the characters. Well, I really like it!
Testing render of the pilot's gunThis file is 4.1 MB scene.mview (4.1 MB)
Fully textured pilot Andrea.But I still don't have any weapon for mech! So, there is so much work to do
Low poly model of the mechs' gun is ready!It is bigger than pilots' and more powerful.
So, I've created the gun for my mech. There are high poly renders and already textured model.High poly renders:
Posing done and I've started rendering in Marmoset. Also I am going to create some platform for the characters they will not "fly" in the render's sky.
Part of the final render.
Rendered with topology view