@beliroz Thank you! Aa yeah B&S/Hyung Tae Kim's work was a massive inspiration actually. Yeahh proportion and anatomy is a lifelong struggle I think!
I set up a scene in marmoset today using decimated subtools and vertex colour. It looks a bit plasticy because there's no proper specular/gloss except flat values. Unfortunately there's no way I can get it down to 10meg since its not retopo'd, so I won't be able to do a marmoset viewer scene Either way, I'm glad I was able to set this up incase I run out of time.
Next step is to work on the base and make it look pretty, and after that I'll do some renders from Keyshot and marmo and see which turns out better. Hopefully I can make it in time!