@art1ficer, @andrescastaneda thank you! I'll share a WIP of them in more context later.
For now, here is the crappiest WIP
@Blair who cares haha, WIP's a WIP, the boar is a nice companion!
@aveon Its good to post quick updates now and then!
@crazymoon hehe, its kind of evil in that way to have a boar as a companion~
Thanks for the feedback!
@art1ficer haha the scale would be crazy , I don't think I could make it detailed enough!
Here's the refined version, please feel free to call anything out that looks off, otherwise I'll call this part done and start the weapon tomorrow. Still aiming to get all of the high poly bits done by the end of the month!
@lasoob, @crazymoon, @karytsukino, @jpr, @andrescastaneda
Thanks very much!
Here's some more bits and pieces. Going to try and make a mini environment too, then refine the actual character a little.
Thanks very much guys! Been busy with work recently but managed to do some polishing and mess around with keyshot.
Zbrush render, need to experiment with colours for her costume and finalize a few things.
Here's the render I got from keyshot, I think my lights are too intense and causing some overexposure going on. Rendering with translucency takes forever! This was still a big step up from my first attempt which looked like shiny plastic

If I have time I'd really like to texture her properly and put her in marmoset, but I think I'll focus on posing the sculpture first incase I run out of time...!
WOW this looks awesome. The design is really well done. Love all the different assets she has. I think I might have to agree. The lighting is a bit to much at the moment. Maye you can simplify it a bit more or push the lights further back in the scene....Not sure what you can do if the translucency takes forever to render. I really wonder what kind of pose you'll be doing for her.
Awesome Blair!! I did a paintover with some things I might change, I hope it's readable:
- The upper body is a little stiff, especially in the side view
- I feel like you can give her a bit more strength by rotating up the club and that would also make a nice gap when you look at her from the front side
Bottom half looks great!
@enalya thanks so much for taking the time to do this! I ended up changing the club to rest on her shoulder instead, but I added more curve to her upper body to match your suggestion.
@DragonicSculptor Thank you! The pigtails are just low poly splines with some of the edges chamfered to give them a flatter shape, and then I used transpose master to bend them into a curved shape
@beliroz Thank you! Aa yeah B&S/Hyung Tae Kim's work was a massive inspiration actually. Yeahh proportion and anatomy is a lifelong struggle I think!
I set up a scene in marmoset today using decimated subtools and vertex colour. It looks a bit plasticy because there's no proper specular/gloss except flat values. Unfortunately there's no way I can get it down to 10meg since its not retopo'd, so I won't be able to do a marmoset viewer scene Either way, I'm glad I was able to set this up incase I run out of time.
Next step is to work on the base and make it look pretty, and after that I'll do some renders from Keyshot and marmo and see which turns out better. Hopefully I can make it in time!