@lasoob, @crazymoon, @karytsukino, @jpr, @andrescastaneda
Thanks very much!
Here's some more bits and pieces. Going to try and make a mini environment too, then refine the actual character a little.
@lasoob, @crazymoon, @karytsukino, @jpr, @andrescastaneda
Thanks very much!
Here's some more bits and pieces. Going to try and make a mini environment too, then refine the actual character a little.
Thanks very much guys! Been busy with work recently but managed to do some polishing and mess around with keyshot.
If I have time I'd really like to texture her properly and put her in marmoset, but I think I'll focus on posing the sculpture first incase I run out of time...!
WOW this looks awesome. The design is really well done. Love all the different assets she has. I think I might have to agree. The lighting is a bit to much at the moment. Maye you can simplify it a bit more or push the lights further back in the scene....Not sure what you can do if the translucency takes forever to render. I really wonder what kind of pose you'll be doing for her.
Awesome Blair!! I did a paintover with some things I might change, I hope it's readable:
Bottom half looks great!
@enalya thanks so much for taking the time to do this! I ended up changing the club to rest on her shoulder instead, but I added more curve to her upper body to match your suggestion.
@DragonicSculptor Thank you! The pigtails are just low poly splines with some of the edges chamfered to give them a flatter shape, and then I used transpose master to bend them into a curved shape
@beliroz Thank you! Aa yeah B&S/Hyung Tae Kim's work was a massive inspiration actually. Yeahh proportion and anatomy is a lifelong struggle I think!
I set up a scene in marmoset today using decimated subtools and vertex colour. It looks a bit plasticy because there's no proper specular/gloss except flat values. Unfortunately there's no way I can get it down to 10meg since its not retopo'd, so I won't be able to do a marmoset viewer scene Either way, I'm glad I was able to set this up incase I run out of time.
Next step is to work on the base and make it look pretty, and after that I'll do some renders from Keyshot and marmo and see which turns out better. Hopefully I can make it in time!