- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.2k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.1k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in792
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in47.9k
This is great feedback, thanks @mrzhwang. I've been fighting his short height as a part of his silhouette, but realize he has to be able to bend his legs to walk and accommodate his feet. I've given his legs room to articulate and scaled his feet down a bit. I'm still trying to figure out the best fur forms to pop out. Probably going to fuss with that area all the way to the low poly.
@verycrunchytaco, @hallomy @be-evrard, @aveon and @dantert Thank you!!
@crazymoon Though it's early, I am actually considering this after the challenge is finished. I'm doing my best to not let it compromise the final design.
I redesigned/remodeled the book from the block-in. Determining the level of detail to add and exactly where to stop. The pitting is feeling right to me, but it could mean adding more wear to the belt and clothes, which I like in their current simpler state. Maybe save for the Substance pass?
Detail of book progress:
Thanks, @engcenti! I decided to put those sculptural details in -- if it feels heavy-handed anywhere in the finals, I figure I can tweak the normal map.
Calling this about done for the high poly. I want to give myself time to create a small pedestal and effects, so I've started retopo. I'll probably do some minor polish and detailing afterward (e.g. still considering how best to knock out the sword blade), but if anything's glaring it can still be fixed at this point.
10 days later
Sorry for the late reply, everyone, I promise I've been busy! "Bubo Baggins" is slowly getting there.
@engcenti -- Thanks again for the feedback, it really helped define things.
@dandoombuggy, @sstoev -- Thank you!
@skylarc88 -- Thanks, it sincerely means a lot! I love your work.
@popol -- Thanks for the feedback. I see where you're coming from, and will likely be tweaking things up until the end. I have some glowy plans for the sword which should make it a bit more of a standout. I may be in the minority of liking things to be simplified a bit more in general, but I'll push what I can if it feels a bit plain near the end.
I'm still cleaning up a couple normal wobbles on his gear. I'm aware he's a little dense in some places, but I'm looking for a clean bake. I'm also getting some odd seam artifacts (that oddly show up in Marmoset but not Substance?), but nothing I can't quickly clean up in 3D-Coat.
Lots of transferring and app crashes in my future.
*Minor update on gear bakes for clarity.
@aveon -- I actually found the culprit -- I hadn't swapped out the new low poly with the corrected geo/normals (D'oh!). Everything's groovy now.
@haZe Sweeeeeeeet! At least it was an easy fix You keep the design simple but complex enough to be interesting, looking foward to textures!
Here's my progress on textures so far. Got some good feedback and re-approached the color palette, still making tweaks. I am monitoring night and day for this character since I imagine him as a defender against giant evil pure owls. My final shots will likely be at night with him on guard in a dangerous situation.
Thanks folks!
@skylarc88 I made those changes, though I'm still getting a hang on controlling Substance Painter's output for channels. I'll do another texture polish pass near the end to isolate the maps.
My company went through a pretty big layoff this week, making it a bit harder for me to make time on this, but I'm still determined to finish it out by the deadline.
Gonna move on to pose/pedestal/presentation and revisit later with fresh eyes.
@amedin20 -- Thank you very much!
@aveon -- Thanks a ton for the support, man. I have admittedly been hemming and hawing about feather cards since the project's start. I feel the fuzz, bloom, and SSS in the final go a long way to reach the "feel" I'm going for, which is neither fur nor feathers but rather something soft and dream-like. I also believe he would stand in contrast to the giant owls which also inhabit his world, which I imagine could be more wild and feathery in appearance.
@RogerP -- Thanks, man!
These are looking like my finals, bar any last-minute tweaks. I'll be updating my first post to include the same. Thank you everyone for your support!
Concept Sheet:
Final Image:
Marmoset Viewer:
My Details:
Name: Dan Venhardt
Email: dan.venhardt@gmail.com
Website: ArtStation Link
Facebook: /dan.venhardt
Team Fantasy
@haZe haha, don't worry about it, just pay the good will forward! (And it actually looking good helps). The SSS/Fur/Bloom definitely helps, it's just when I think of fur I think of the softness of running my hands through it, or pressing my face against it. This feels like it's soft, but solid, like a sponge.
Anywho man congratz on finishing!
@haZe Congrats Glad to see your work in the finalists.
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