Sculpted Scale detail until my hands hurt, had to switch my work schedule so I was in zombie mode trying to stay awake but I added a lot of detail, need to fix the joint compound in some areas due to it being a little too thick, was thinking of how to keep range of motion in the gaps with the body length chitin plates, though of some organic style joint that would be flexible, plan on blending it with the body and the spine areas while texturing to give a fused look to it. I plan on doing some emission on the heart area as well as the spines and joints to a slight degree. Currently working on cutting the eye detail into a sphere, going for the slit lizard or cat eye look, still testing it, Four eyes fits the unorthodox shape I believe and complements the face. Touch ups include adding a few more spines to neck and testing some near wings, some scale reconfiguration and addition, I created an alpha which I will add to concept sheet from a triangle scale I made from scratch, used variations of the scale alpha from those triangle scales overlay-ed in a scale-mail pattern. Debating on belly detail, but most of body have received the scales. Also want to make the geometry density not too high , but i'm at 100 mil polys already so.... Going to optimize where I can. Stay Tuned.