Thank you very much ! The challenge is big haha 😜

13 days later

Hey ! Here's the lineart, i will continue this compo for the final render :smile:

Hey !
I love your concept, the design of the character is really strong !
For your painting you have some proportions issues, especially the left leg who look too small, and the head which is a bit too big.
Dynamique poses are hard to do and you should really use references.
Great work so far ! Keep going :smile:

Now that you say it, i see the disproportion x) I will fix that, and maybe think about a more dynamic pose. Thanks for the advice ! :blush:

Oh hell yes ! I love the new pose so far ! You still have some issue with proportions, especially the legs. Generally speaking, the hip - knee is equal to the torso length

Should I go up her left leg ? or the one on her right leg ? Because for the right one, I wanted to make an effect where the leg is in perspective, as in a jump swing.
And thanks for the reply :3

Yeah I can see what you wanted to do, but long story short, the knee is too small, and the thigh too short. You should use simple 3d forms first, box or cylindrer to help you

Hmm okey thanks for the advice :smile: I'll see what I can do. I will correct that with liquify x)

Use liquify to do this is not something I would advise. It will be pretty hard to fix it this way but, your call. I just notice you also have an anatomy issue with the connection between the upper torso and the belly, the ribbings are a bit off.
Good render so far ! Keep going :smile:

I'll see that with anatomical reference, thanks :smile: I'll add the other feet also after the liquify.

Her thigh is far too short on the left there (her right leg), looks a little like it got chopped off a bit, it's a bit difficult to notice the transition between hips and legs as well, moving the legs down just a bit and giving her a hip shape will help that problem

Yes I see, I just fixed it, I will repost soon :smile: Thanks