During the Hel'fire Siege, an Ongoing war between Albretch - an evil magic wielder -- and the forces of Death, Audrey Wallenstein loses her sister to Albretch's corruption and sets out to find and set her soul free.
- Jerimiah Adams
- CanvasEngineer@gmail.com
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There are 74 replies with an estimated read time of 10 minutes.

I had to develop a lot of the story behind the scenes since it was really important to figure out what world I wanted Audrey to fit into. There was a sense of continuity I wanted within the design of the character that could be seen in other characters had I wanted to tell more stories within this world. It's definitely more of a gritty place, that if one spends some time in the quiet moments can find dashes of magic and wonder. Will expound upon what exactly a Yuragan is and how Audrey's title fits into her current journey.

p.s. leave questions below if you have any. I'd definitely like to go into some depth about the decisions behind the costume but I don't want to put more than people are curious about. Also note this isn't the final design.

Hey nice start!! It's always interesting to see how others draft and plan their characters. Curious to see where this goes!

Thanks, Josie :smile: , stick along for the ride. Hopefully, we can get something interesting out of this haha. I definitely like seeing how others plan their stuff out too.

Got some new stuff. The first one's are some concepts I messed around with for the clothing that I felt were too theatrical for Audrey. The last one is where I'm at rn in terms of look. She's a hunter and a witch so I wanted to find a way to communicate both of those ideas through her costume. I also thought about the color composition and overall shape read; what would they look like in different poses.

More sketches for now. Just trying to get comfortable with the posing and the shape play. I have yet to expand upon the potions she'll be carrying around when she's on hunt but it'll be fun for sure. Instead of a normal sword I wanted to make it a hilt that could be carried around. Kind of reminds me of a lightsaber lol. I would say the difference is in that the sword doesn't glow blue, it actually will solidify into a silvery color. Also, it has to be activated with external materials and the magic of the wielder.

did a rough sketch page for Audrey in some different poses. She's an excellent potion maker which serves her well on missions when in need of a healing potion or resupplies. One more thing Audrey does on missions is sometimes bringing her cauldron along. This is only when there is space and time to brew more complex recipes.

Another batch of sketches. I tried pushing the poses a little bit more, starting to get complexity and movement in the forms. I like sketching and this is a way to get out ideas that turn into something better over time. The clothing was edited for the sake of getting more interesting shapes in the mix. I did this not just because I wanted cool shapes but also because I want that graphic read. I decided to also take Audrey's witch hat and make it more pirate-like. Asking myself how that interplay between shape and color can make the character stand out in any pose she takes.

shapes shapes shapes. still trying to come more towards a look for the character anatomically. I want the facial structure and proportions to be more constant.

Tested colors once again. Audrey looked too much like a jedi when I did flats and she still does a bit lol. I'll have to go back and play with the color scheme ration to see if I can fix that. Concerning the blue, I think it achieves what I want in terms of establishing a nice attention pull, especially against the more muted colors. How I'll work that into the fabric is actually pretty simple but the colors still might change. More reference time.

More color and design changes. Love digital because it's so easy to rework lol. It kind of dawned on me to try and distinguish shape through color rather than actual structural changes. I used orange a yellow-orange as a close compliment of blue and a small shape break up. this took it out of that Jedi robe vibe instantly since it's hard to find a Jedi wearing yellow and brown at the same time. I took the color one step further and separated the sleeves from the shoulders via purple. I wanted to give it a more mystical vibe and I associate purple with magic. The helmet still felt awkward and I thought about getting rid of it entirely. Instead, I took influence from the grayscale design and did some color edits accordingly. the one next to the value sketch is where I'm at with her design so far. That blue orb is probably going to need to be changed to harmonize with her own colors a bit better.