Thanks. Hmm, I feel like it could easily get a bit tight with the edge of the image, or do you mean that she should be more prominent in the image? About the positioning, I think in a wide image like this I want the main focal point to be more in the center, vertically, but I'll try moving her up a bit and see if it's better
Thanks for all the nice comments and thoughts!
So here's a little update. Still not sure what element the enemies will be. Leaning towards fire at the moment, having some metal and machines on this front. Lightning was another thought, but as the general design for them went a bit more rounded, I thought fire or water could be better (going with this design as I like it). The problem is of course that fire is generally seen as strong versus "earthly" elements, but will try to use more of the amethyst and rock stuff, like the giant in the background bashing an enemy "goliath" machine. Otherwise quite happy with where this is going so far.
Hmm, you're probably right (I assume you mean her leg). I'll for sure have to check that everything's good eventually. Right now I'm trying to spread out my work over the whole piece, and when everything's roughly in place, I'll go through everything before starting with details and color. Thanks for pointing it out though
Love where this is going. I do agree with @moirae's observation about her leg, but you got it.
Thanks for the comments and thoughts again, really appreciate it!
Everything's not gone through yet and I'll still be adding and changing things, but I wanted to start using some colors now. Most of it still looks quite horrendous with just the rough overlay coloring, and some values are bonked, but will try to fix most of that until next update.
About her design, I'm thinking I want a more "ethereal" or "not-so-human" look. Will try to experiment with her skin and hair color to achieve that, in addition to having parts of her skin look like wood or bark that shifts over to stone + amethyst. That's my current thought anyway, let's see where it goes...
I think one big problem right now is it's very hectic, and not sure if good enough focus on her, so that's one thing that might be a challenge once I start finalizing it.
I've tried quite a few variations for her dress-ish thing but still not really sure.
Felt like she needed more thistle stuff on herself, will try to spread out the design elements a bit more over her. Amethysts in the dress could be nice.
Thanks, I see what you mean and there are still some ideas I have for more of it on her, like along some of the dress "tails", more in her skin, a bit in her arms and some separate ones floating around her. It will also be more prominent in the ground spikes eventually. I'll try to make sure it feels amethyst-y enough
Really good work, i like the epicness over here. I have little problem with saturation of the sky, which is strong in compare to your main character (check it with color picker). Value contrast in B&W is also similar with the clouds and white hair so thats why your focal point is maybe lacking some more attention.
Thanks!
Yeah it is quite saturated but I do like the look of it. I have some ideas for making her more prominent, and will experiment with other means than lowering saturation of sky, at least for now. This is one of the most fun things in painting, working with weird "odds" and trying to force it to work the way you want, bending the painting after your will and not after what would normally make sense
Also about values, that's another really fun thing to experiment with, trying to use the contrast between colors instead of values being on point, though I do want to be able to have good values as well. I just like trying out a lot of things when it comes to painting "theory" and stuff..