So I'm exploring Filia's overall look here without paying much attention to detail. I know that I want her to me fairly small in height and voluptuous due to her 'mother nature' background (fertility) but it makes it hard to dress her. So i may rethink it. At the moment i'm also leaning towards an outfit that makes her look wild, carefree and maybe dangerous. Rather than using "feathers" to decorate her outfit I will most likely use flower petals instead.
- BLOG May 17th, 2025 Werds I have had a work schedule change which has been nice and will have more time to draw and paint. I hope to get some more focused work towards projects - to see them get off of the ground. Looking at some old art of mine I wanted to redo them with some of the stuff I had recently learned. Art Dump 2025-5-9.jpg2098x5000 2.39 MB 2025-5-16.jpg2098x5000 2.23 MB Tain22.4k
- Back with works from the month of May Some studies: I have finished "The Guiding Crystal" piece! I'm pretty happy with how the whole thing came out, thanks to things I've learned here! I'm currently trying to figure out something to make environment-wise that would be cool.I've been toying with this illustration, but I'm not convinced it's good enough. To remedy to that, I've been learning some blender to make some sense of it and to supplement my drawing process I'll make another post once I have something more substantial! 'til next timein279
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- Thanks @gregorya! Do you mean to say there is another way of getting a berry in one’s stomach (yeah it does look a bit odd) I’m discovering the wonders of still life and how much easier it feels to paint something that is not the thing your brain most easily finds issues with (human faces). So far very satisfying Also a marble guy I painted last week, I think he’s famous or somethingin26.2k
- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in26.2k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.8k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
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so I took one of the body concepts a little further. The fur around her neck is a living animal that she can use as her familiar or partner, she doesn't believe in taking animal life for its fur or skin. Her clothes can be manufactured from plants etc. The "wings" around her shoulder would be psionic apparitions that could allow her to float or fly like a sprite.
Here are two important props for Fili: a clay ocarina with the earth element and a bandana with a butterfly pattern. The flue will allow Fili to have control over her earth based henchman/friends. I imagine that the clay flute can have several variations depending on the type of creature she wishes to summon.
I felt that it was time to explore fili's color choices. I finally settled with a very rose pastel set of colors and I love her dark skin against the lighter colors. I don't get to see many dark skinned heroic females in fiction, or at least in manga/anime. From what I have seen, they are usually relegated to side characters. I could be wrong of course.
Cute champion design. I almost though she was based on moths with her antennae and furry accessories, until I realised that was a ferret round her neck.
In her colour palette, maybe adjust the value range and and increase the saturation in the colour choices as too many soft colours make them all blur together visually. It can be hard for the eyes to focus on specific parts of her design. Good work though.
Thanks for the feedback. I'll probably accentuate the saturation around her face and hair to draw attention to her. It's funny how I was drawing some inspiration from butterflies and nature in general. I drew the fluffy neck to her outfit at first and then it suddenly became a familiar instead. Things just evolve and flow like that during the exploration process. I will definitely consider your feedback as I continue. Thank you!
If you're thinking colour wise, the colour palette of Fili would work better with the orange, but the second is far more natural. If you wanted to mix them you could even have it more orange as the perspective recedes, showing that there's clearly more smog and mist over by where those factories are, as naturally there will be more there. It depends on where your characters are going though, so I'd do a bit of research and find some ref.
testing out my focus areas with the use of a gradient map. ever since working in photo retouching I've learned not to use absolute blacks and whites plus in illustration absolute blacks appear to muddy the colors. So I use the gradient map and a levels layer to affect the black and pay attention to the saturation areas too. I'll be adding the other characters into the image once I get the overall look resolved.Plus using this forum lets me have quick access to my previous images while I work on in my software of choice. (I'm using a laptop).