• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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So this is the final design I'm going with, thank you all for the advice.

So I went with a colour palette that I felt would allow for the arm to be the focus , and also give me the least amount of trouble with the final illustration. I really did like the idea of different colour skin and the orange pants but felt it strayed too far from the humanity struggle/ test subject vibe. Look at them toes BRUH!!

Now time to do some thumbnails .... LIGHTING CLAN

While we share your hatred for water and earth, we are not allies... so don't cross us.

...*ahem*

Anyway, your champion is looking really good so far! I love the idea of his power arm :smile:

Thank all, I'm happy you like his look.

Now thumbnails. I have some of the messiest thumbnails I ever seen, heavens help me.

So since we got to show them attacking or defending , I want to show them fighting the other elements or defending themselves . Problem I've found is lighting is a chaotic element, it is power it is attack. You aint never heard people say "man Nice cool breeze of lighting hit me today "

So A B D they are attacking compositions. Going for power and destruction taking out all in its path leaving an after math of chaos, with C it's different. How do I show lighting ( with my character ) in a defensive state. So I fought what if they are surrounded by enemies and you want these people away from you but all you know is attack. Well you push someone away so Im thinking of a shock wave or bubble of lighting pushing them away.

I feel C would have the greatest story potential or emotion. But damn I do love me my action and so A really sticks out to me but hides a lot of the characters main body. B Is the most true to press the attack , and your results of the attack around you.

I need to think which to go for this is tough, Let me know your thoughts? which you like.

I be writing to much.

I think a mix between floating with power in air like C + attack like B or A, with him being "opened up" to show his design like D.. That's my opinion :sweat_smile:

Overall very nice progress on this character!

C is cool but not much of the character is visible, B has a nice dynamic.

i really like the movement in A but the power in C is also cool. maybe try a mixture maybe he has an electric whip that he is swinging at a group of people ?

Really interesting and dynamic character and flow even on a simple standing pose.

As for thumbnails...not easy to say.
Nobody liked the last one, but it could be very cool too (if it is extended a little on the left).
But maybe his legs look too stiffs ? (or maybe he's surrounded by trees, branches or in the sea ?)

Anyways, I'm sure you could figure out the best one you could do.
Good luck !

I'm really drawn to A and C! :grin: A is really dynamic and leads the eye, and like you said I can see neat story potential for C. I'm wondering if maybe a couple more thumbnails, maybe at a different camera angle, could really get the most out of the story for C since it feels a little bit stiff right now. Maybe even just tilting it a bit and putting it on an angle for drama?

They're all really solid though and I think no matter what one you choose will be great!

Thank you all for the advice and feedback it really helped.

So I really like the idea of parting water with the lightning also the pose in B is strong and cool , So this is where I'm heading. HavIng them charging threw the water cutting (attacking) it apart with lightning destroy all in their way, (gonna do a boat cut in half ).

so begins the grind... :beer:

Update:

Splashed colour onto it (no pun intended) and have messed with the the proportions to push that dynamic element. its just the slow grind now ....Send all the Monster Energy :tm: my way .

Nice values bro! Keep workinggg so dynamic!!

Update 2-
So much to do , rendering fun. why didn't i just do cell shade " cause you like pain Camron hoho" .... dont send help , just let it take me.

hey man, i really like where youre going and i have some critique!
I really like all of the lines of action, power, and energy in the poses of the thumbnails. each thumbnail evokes a specific emotion and responce which is super impressive. with B. it gives this air of raw built up power about ready to explode from him, along with great speed in a shot up battlefield.
but in your illustration, everything is different?
your rendering skills are far beyond me, so i cant crit that at all
i really like the design and i want to see it blossom!
im not really sure how to fix it, just that i think you could easily make it better! :smile:
i think study/ref of some LoL splash art for Posing, forshortening, and line of action, could be invaluable! they have a similar artstyle and mood to your render.
dont be afraid to break anatomy a little for the sake of a cooler pose, itll help keep it looser, and more powerful!

@aypersc Cheers

@brandoncrampton1 Thank you man.

@bevanhewett The reason why you get that sense of "power and energy" is because with sketches our brains fill in the gaps and make us see what pleases us, often the reason why people always like sketches over the final products. Also you're seeing the bare bones right now. If I was doing this in line art with set clean lines, then line weight could be used to fake that power early on and you would see that right away. But this is painting so got to go threw ugly stages, and honestly I picked a comp that I would have the most fun with.

Update- Last update before the new year.

I like the idea and the rendering is coming along very well, looks a little bit like hes falling over or diving in to the water to me. (Not sure if that's intentional) I would be tempted to bring that front leg forward if he's running.

19 days later

I agree he does look like he's falling so maybe bring the back foot to the front. Also seeing the ocean made it seem like he's a water elemental and not lighting. I really liked your C and D compositions, maybe change the setting to a forest or a rocky area like you previously sketched out, hope this helps!