• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Unfortunate update:
I didn't notice it until now, but a lot of elements in my final piece are very similar (if not almost identical at times) to another submission of Art War 4. Since we're both doing aquatic creatures and his work is way closer to "done" than mine is - I will change pretty much everything, except the character.

(I shouldn't need to point out who it is, since he's among the featured ones on top)

I want mine to be able to stand on it's own, but with how things are looking right now, I'd just come off as somewhat of a copycat. Something, which I'm not too happy about.

I will proceed in a completely different direction and change up the entire composition.


Here's the new piece.
I discarded most of the background elements, in favor of more focus on the character itself. I'll most likely put a lightning bolt behind him and light the piece that way. It is supposed to look more scary than previous thumbnails. Kind of like "you thought you were safe, but it realized you were still alive", with a sort of sadistic grin on it's face.

Anyways, I feel more confident in this one.
The first one was probably destined to fail no matter what.

Your sketch quality is really nice. And I don't think the other one was too similar to the piece you were talking about but the new one works well too so I don't think it's a problem either way

Team water AND team shells-in-the-design. My dude!

I'm feeling your plans for the new illustration. The pose is nice, good silhouette. Having that rimlight will definitely make him look scarier. Consider throwing in a wave splashing behind him, Little Mermaid style, for extra drama

@nesokaiyoh Thanks! Yeah, I do think the story elements of mine made it stand out a little, but I ended up wanting to separate it as much as possible. Given that both are aquatic creatures, it is what it is.

@sani Haha, totally! I missed your somehow, but they do feel like they belong in the same universe (mine could be a henchman to yours?). As for the waves, I was actually thinking of adding some later on. Splashing from behind is a nice idea - will try it when the time comes!

Learning and correcting the anatomy as a I render is somewhat therapeutic, compared to all the work prior. It's a little bit dark as of now, since I haven't added in the actual lights (not counting the bolt in the back) .

Something went "wrong" with the face. I added/implied eye-sockets, but I accidentally widened his face. I'll adjust that later on.

(Any muscles that doesn't match human anatomy is obviously meant to be that way. It's a stylistic choice and has nothing to do with me not completely understanding anatomy.🤡)

I agree with you on the anatomy. It's something I also really enjoy, and when there is the challenge of not getting something right and then having to research and study and correct it, there's a lot of feelings of achievement. And of course you learn from it too (and it looks great hehe) good work

@nesokaiyoh You took the words straight out of my mouth, as I was enjoying just that. Researching and correcting is really enjoyable and it becomes almost like sculpting, when working digitally.

Posting any and all progress that's made, every time I touch the piece.

I didn't have enough for any major progress today, so I aimed to tweak anything I wasn't happy with. Namely, the face and the abdominal anatomy. Since it's torso isn't as long as a human's, I had to make up the muscles to some degree. Based on actual anatomy, of course.

Since it doesn't have any genitals (at least not where we have them), I thought I might extend the muscles down further and blend it out. The fin-skirt will cover up some of it anyways, once that's added.

I hope I'll be able to have enough time available this week for the character. The main stretch goal for this week will be to render the weapons as well.

This has nothing to do with Art War, but I just realized that I hadn't completed my profile on cubebrush. Like... at all.

Anyways, now I got my picture up and all. Should stand out a little bit more now.

Back to work!

And your anatomy is looking great so far too! Looking forward to when you add the lighter tones to the skin, a lot of that beautiful detail is lost and blurred in that value set currently

I find it a little bit tricky to paint it without truly implementing the light. Without indirectly creating another light-source, I tried to give it a little bit more contrast.

I do not feel too confident about the weapons and the fin-thingies. It feels like a matter of rendering skill rather than reference - which means more grind and now easy way out.

Adjusted some things here and there, which sort of solved minor issues with the proportions and silhouette. At the very least, I might just finish it's body on time (not counting the fins). If that's the case, I'll be able to finish the whole thing in time for submission!

Finally felt ready to add the rim-light. This is where all that anatomy rendering pays off, as I don't need to think too hard about where the light goes. I'll probably render 80-90% of the piece in B/W, before coloring it.

I adjusted the look of the fins, but i'm not 100% satisfied just yet. That said, I decided to let the lightning peek through a little bit, for some extra spice.

Quite a jump from the last update. I accidentally saved over an older version, that contained the things that happened between this one and the last - But I'll blame photoshop, since I don't feel like I was fully at fault. That does mean, that I can't show what happened earlier.

Don't worry. It wasn't pretty. This is much better.

Those gills have pretty rendering! The shading is looking good

Just finished with the character (still no name) !!!
Did a semi-fast color test as well, just to inspire me.

Since the last time, I've finally added the gills on It's neck and the crotch/waist fin(s).
I've also added the water logo on It's chest as a if it was branded. It reminded me of the fishmen in One Piece, who were subjected to slavery and other forms of cruelty. The branding could imply that It might not be on the friendliest of terms with It's allies?

What's left:
- The cliff base and the waves that will hit it.
- The actual color pass.
- ??? (Anything else I realize I've forgotten)
- Finishing touches.

Oh man, having the water logo as a brand? Very nice touch. You got some story telling that could go with that too. This is looking good man, only a few days left! Keep at it

@sani @nesokaiyoh
I meant to reply sooner, but saw now that I didn't.
Anyways, I'm happy to hear that you guys are liking where things are going.
Only a couple of days left. Let's give it our all!

Gosh I can't get over how pretty those fins are with the lightning behind them. Looks amazing O8

The lighting in this honestly works so well, it's so pretty

DONE!!!!
Spent the entire day learning how to paint the water and going through with it.
The water kind of looks like water does in the old League of Legends splash arts 😂.

I have decided to name it "Redfin".
Name based on the yellowfin tuna and the European perch.
The tuna is one of the fastest swimmers and so is this guy.
The perch is often called "tusenbröder" (lit. thousand brothers), because of how many they are and I liked the idea of my creature attacking in numbers. The perch also happens to have strikingly red fins.

The name "Redfin" is what I imagine sailors calling these bloodthirsty fighters.
In that universe, saying that you're "seeing red in the waters" is a common expression for having a feeling that something bad is about to escalate out of control.
The moment you've set sail you're in their domain, with little to no chance of surviving a "red wave". Once you've spotted one redfin, more are sure to follow.

Mega happy with how it turned out.

The subtle scale details are a nice touch, they really help the skin to pop. Great job you've done so well with it!

Oh man, this dude looks sick! Great work on him. That water does remind me of old LoL splashes too

@nesokaiyoh @sani
Thank you! Really cool of you to pop in every now and then as I worked on this piece. I'll look forward to your final works as well!!