• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Been a tad busy but was able to do the first round of rough concepts. Next round I will start adding some color. I want her to look like a loner but still not be too rugged. Her combat style is supposed to be elegant and adaptable, so I wanted that to show through in her appearance.

i like c for her background story, it is what pops out to me. Go with what you think is best of-course.

Really cool backstory, I agree, C is pretty cool, but I do like D too :smile:

I think C is the strongest as well. They all look great anyway!

Decided to do another round of design concepts. I don't think I was quite hitting the mark on what I wanted. One of the hardest things I have been dealing with is how to incorporate the glass into her design. My main idea is to have it on her body, jewelry, or armor until it is released and can be manipulated to attack or defend. This time I decided to show an example of a weapon she could form out of the glass. I think that really helped make the designs feel more complete.

Nice idea, with the body shards, if i can just say what i might start thinking (if it were me) link+ zelda mix, where zelda is the hero saving link. So looking back at C i like the kilt/Skirt idea since it would expose her legs allowing the shards to stay on her body when needed, same for the arms. Won't type too much some entrants look over anything i say so hopefully you at least consider whats being said.

Good luck, nice idea, nice concepts hoping you land on what you wanted to achieve.

While trying to finalize the character design, I thought I would take some time to map out a few actions poses for Silica. I was going for something dynamic but not weighted down. Since her powers are based around glass manipulation and she is going to be a desert dweller, I want her to look evasive, dangerous, and someone a big beefy character would underestimate.


Just a super quick update. Did a more fleshed out costume design with some color, trying to get some good contrast with her outfit and the glass she has on her. By the way, the glass that she is wearing is desert glass not like glass from a window :P. Check out the inspiration board at the top, it's pretty cool stuff. Any feedback would be much appreciated. I plan on doing a couple more finalized sketches like this by the end of the week, then I will have to grind out the final illustration.

The bits of armor made of glass are going to look so great fully rendered in the final image I bet.

The glass manipulation concept is pretty sweet, and I like how you're incorporating stained glass patterns into her clothing.

From your last image though, I feel her costume is too plain for a champion. As of now, she looks more like a random NPC. I prefer the designs from your very first batch of designs (labeled A B C D), where her costumes have more details incorporated. I think she looks better with short sleeves too.

Definitely add her weapon as well into the design, even if its just hanging on her back or held in her hand. Keep it up! ^^

Greetings !

I'm not sure if you have start your final illustration but I mostly agree with tj-works
I love when we can see her arms. Right now the outfit feel pretty week for me, and doesn't really fit with the fighter type
If you don't want a design too heavy on the details and complexity of the clothes (like C and D which are amazing for me), I guess the H or I could be a nice compromise.

But the overall idea is really really good, that's cool to see things out of the expectations like this !

Thanks for the feedback! To be honest I found myself toning back details because I was afraid that too much detail in the costume would make her design look too busy. I will try something more elaborate on my next design.

A nice design isn't really about how many details you place in your character but the way you place them. For a main character the principal focus is often that he need to be easily identifiable. We need to remember her :smiley:
Shape is way more important than detail and I think you have some very interesting one in your early sketches !

Ahh this is really nice! The style is cute too, quite refreshing! I quite like H, J and F

One of the things I was trying to nail down is that she looks appropriate for her environment. I was going for someone who lives in an arid environment I wanted to be careful that she wasn't someone that would just get wrecked by too much sun or sand. I may be overemphasizing this perhaps, but I wanted the aesthetic to feel believable.
I wonder if it the arms themselves, or clearly showing where the glass is? I agree with the critique that the glass on her arms should not be hidden.

Have you done some research and referencing of irl people living in these kinds of conditions? It would help to implement elements of their garb to fit your character, then she would look more appropriate. None of these look like they wouldn't fit, but if you wanted to enhance it I'm sure it would only make it look better

I did some research last night, and a lot of the examples had a lot of light loose-fitting fabrics. I will probably post one more round of concepts before I start working on my final piece. I have a busy schedule, so I don't want to cram it all in a week.

Just a quick update on what I am settling into. I still need to add her sword and the outfit details but I am feeling good about this design. Leaving room for some color changes to make sure I get the proper amount of contrast.

Yeah this does look good! Simple but effective. Is she still going to have the glass too? Creative idea