• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Golemwalker is a pilot for a massive human skeleton that is a lightening conduit at will. Although the lightening can be wielded as a weapon, the energy is too sporadic and imprecise to be used unless as a last resort. The golem is primarily a defensive character and can use the gathered lightening to teleport itself and any living creature within a 350 foot radius. I'm thinking primarily about scale, shape, and lighting in addition to a 'grounded' fantasy for this illustration.

Name: Shawn Watkins
Email: motocrabproductions@gmail.com
Twitter: https://twitter.com/MotocrabProd
Artstation: https://www.artstation.com/motocrab


Ok, I'm a good ways into my painting already for the competition but this is my first time getting into the forums. I have some concept, wip, and thought process' to post first. So moodboard is a thing? neat. I slapped a bunch of things together here.

Initially, my idea involved a pretty flat image with a horizon and massive skeleton in the background. There is this Japanese folklore creature called Gashadokuro. So, this giant skeleton is made up of the bones from people who died of starvation. This was an initial inspiration and something I've had in my mind for a while.

Usually, I start thinking about composition first. For this project, I'm putting value on large shapes, sense of scale, readability. The story imo should be simple here. I'm thinking about what I get out of looking through works from Jakub Różalski and Simon Stålenhag. The idea of a normal looking environment with a story or character that is out-of-place, thus suggesting alternate histories or oddly realistic fantasies, is a conceptual archetype for me.

I don't really do thumbnails or anything like that but I start off thinking about composition and colors while randomizing my sketches. I was going to do a fisheye perspective so I could fill as much of the space as possible with the characters but I felt like a simpler way to show scale was better.

The rural environment is a bunch of big squares intersected with roads in moonlight. The skeleton golem has a lot of big circular shapes I can cast some light around to solidify this massive structure and make it pop out from the farmland. Lastly for composition, you might notice a triangle that is formed going from the eyesocket to the hand then to the feet where all the cars are. The triangle is where I want viewers eyes to wander so my I'm positioning light in the scene to enhance this concept.


Values and gradient maps. I'm thinking about rotating the whole thing 90 deg clockwise. The tringle shape in the middle would more of a Frank Frazetta 'power' triangle with the top being lightening sparks in the skelly hand. Ya? I'd love some feedback, especially about the whole idea of out-of-place characters/objects in normal environments.

So, the square shapes I want pretty sequential and desaturated in color. There should be some contrast in the cop and truck scene by the foot I'm thinking. These large shapes help to separate the composition to make it readable and give more focus to the scale. One thing I'm not really happy about is the character controlling the skeleton. The scale of that char is already off I think. I'm trying to find a balance of visibility for that character and space for the skeleton to take up.

I decided to write out a backstory narrative for the Golemwalker character. I don't think it'll be super long or anything. Here's the first part and I'll probably finish it up with a second part tomorrow.

Backstory: Unmovable at a downtown intersection, rigid against the Marriott high-rise, is a still and seated human skeleton. From the bottom of it's pelvis to the top of it's skull, booming well above the 16th floor of it's seat, is scaffolding and abandoned equipment. Contrasted with the rusted railing and dilapidated drapes were blinking sensors and cameras throughout the body while a heavy looking sphere hung midway down the skeletons' chest.

"How big is it maaam?"

Billy's eyes beam past her nose and down to a snot-nosed-asshole-to-be, as all children were, crowding in front of blinking crosswalk lights with its mother. Traffic shifted as the crowd crossed and the kid, only slightly annoyed at it's mothers' neglect, wiped the glazed booger beard off his face and clasped his moms' hand before hopping up the streetcurb. A rare half chuckle from Billy before making her way to the top of the Marriott hotel.

A few years ago, the skeleton appeared in downtown Austin surrounded by coiled static and powdery fog that effected a four and a half block circumference. After the initial snap of lightening and the rolling grumble that followed, the skeleton sat, leaned against the hotel, head tilted up and into the sky, inert. Back then, a short distance down the same block, Billy and her family were munching on an assortment from Ken's doughnuts and now she stood in a museum, atop a hotel, dedicated to this phenomenon. Centered in the museum are plaques with the names of people who disappeared in the area surrounding the skeleton at the moment of it's arrival. Above the plaques are maps of differing orientation with lists of the estimated amounts of vanished animals and insects. Billy traced the plaque of engraved names until she came to her father, mother and big brother. She remembered setting opposite her family on a patio outside Kens when the sound fractured around her. Doughnuts fell to the pavement in place of her family and the air froze in front of her.

Backstory cont: Arrows taped on the museum floor marked the intended flow of traffic and led Billy to a new balcony where opened locks lined plexiglass windows. She found herself in line to touch the skeleton; a backside bone rib that almost filled the balcony opening. Billy started to leave as a docent presented a clipboard to the woman standing behind her. (Oh...huh. It's that kid.) A slight pleasure kept Billy in line so as not to give up her spot to that dumb looking kid.

"It's just a thing...if you or anyone you know were near the area back then..." recites the docent, looking from the woman to the kid and back.

The mother waves him away with squinted eyes. On the clipboard, a federal government logo depicting the regulatory body that deals with all giant skeleton matters flashed toward Billy; the same logo that appears every month on her government checks, her bi-annual medical and psychological tests, as well as government surveillance waivers. Now in front of the rib, a permissive draft bloomed into the balcony opening.

"Maam, I want a turn already," the dumb kid spits past his crusty mouth while his maam gestures Billy toward the rib.

The crackled, porous material blended into smooth bone under Billy's hand but in place of rib was skull. Her hand between two caverns that extended beyond her vision. A kaleidoscope of cosmic scale; galactic nurseries, collapsing stars, sandy shoals from unknown places now projected from where the skeletons' eyes would be and through Billy's mind. At once, but still outside of time, everything in the expanding universe was known and seen by her and then was gone. Primordial elements and swirling symbols in constant conflict receded. Visions of her family cast across spacetime began to fade.

Encased in shadow, Billy pulled up her phone light to see a concave wall on one side and an opening on the other. She stepped up to the moonlit bone and, looking first down the skull and then the length of the standing skeleton, studied farmland, far away from the city. From the eye socket, she lifted her hand to the glistening cosmos as the skeleton mimicked the motion. Lightening darted around the bony hand and Billy became familiar with the nature of the skeleton; pulling her into a war of elements while she struggled to remember the visions of her lost family. While the air stalled, a visceral stretching anchored Billie and aimed her in a direction; a map. They were gone.

Some more sketching today. Thinking about Billy's look and other pose ideas. I'm almost happy with the painting I've done on the main composition.

So I've been thinking about painting a carved lightening symbol in the skull. A lame place to put it? I dunno. Also, I'm still not sure how I'm gonna crop it. With/ without black bars?

Beautiful rendering on the skeleton, although I'd say actually the landscape variant of this piece works better. It's already a very tricky perspective, and having it viewed like that on the bottom it doesn't read as well or immediately like the landscape one. Just my thoughts though, I love the idea and like I said it's really beautifully painted so far

Thanks! Ya, I see how the vertical version complicates the shapes too much. I get bogged down thinking too much about perspective. After the first lineart, I thought about going back to do some fisheye stuff lol.

You could always experiment, fisheye might enhance it considering how close the camera must be to be viewing the creature at this angle regardless. So I'd say give it a go! If it doesn't work you can always go back to this again

I'm all about giving it a go. Still have a week or so I think. Thanks for giving my posts a look through. I'm wowed by the creativity I'm seeing on everyones' posts.

Interesting angle. I like the splashes of color you put in the eye and around the cars.
Have you thought about putting a light source inside the rib-cage?

Ooo, didn't think about this. A big light would look cool coming from inside the ribcage. Bright rim lighting around the ribs. Maybe more lightening there like an engine gathering fuel or something. Did a quick values pass.

The rendering on that skeleton is fantastic. I'm excited to see how the rimlight effects it

Thanks! I put something together today. I'm working on some more subtle gradients now to adjust colors. Might desaturate just the background for the finished one. Also, I'm feeling like the lightening engine in the chest is too much? Hmm.


If you do want to tone it down without loosing what it brought to the piece, you could opt for a softer light with a more contrasting hue. That should allow you to showcase the inside of the rib-cage more.

test:

I used went for a yellow tone, since you already had it in the eye-socket. I think you could (I you wanted to) go for something like this and then add those effects you already had. Ultimately, I think the brightness of the chest-light comes down to personal preference.

Looking great, keep it up!

I did play around with the idea a lot in painting but still couldn't get it right in composition. As far as the character mechanics go, the chest light from an engine is really awesome. You can submit two pics for final entry. I wonder if that's for character sheets or maybe mechanics that turn on/off or the like?