Hey !
This a good start !
The overall design remind me a lot of Plague, in Dead by Daylight.
I love the design of your propositions in the right, but I preferred them without her left arm, it make less sense with it I guess and that was cool for the demon theme
For the colour I guess the coral one could be the best, because in the ancient Egypt, the blue was a colour associated with the magic and the domain of gods, this could be a nice thing.
Also I guess keep her straight human/water is sufficient for the design and the Egypt theme, I don't think it need to have more complexity. Straight and simple is often the best way.
And I've spoken too much I'm sorry. That's very cool, keep up !
I absolutely love the design of the character! I have a suggestion regarding the color. For all the designs it seems like you've used a very broad color palette. This makes it appear a bit chaotic, maybe you could try using a simpler color harmony that incorporates aquamarine/blue/green (representing water). Not necessarily completely monochromatic, its just that the current color sketches have red, green, purple, blue, and orange all together. Not sure if this chaotic feeling was intended, but I hope this helps.
@Oceane_Roh just looked up plague, it's very similar to what mood I'm trying to convey thanks for the reference! I've switched things up a little, going for an east mongolian shaman look with the rags and accessories, so I'm still experimenting with the colors, thank you for the feedback!
@tobiasrafaelb thank you! Yes the colors are very chaotic you're completely right, I'm trying to experiment further with that, just focusing on her design for now, thanks for the feedback!
So this is her final design. I went with the floating head resurrected android look. Also, I mixed between a pharaoh look and that of east mongolian shamans. I really liked the drapery look that they have so I incorporated that which gives her a more swampy look. Also added some wires and tech for the android look. Her face needs a lot more work, I want her to look a bit more ominous. For context, she's in mid transformation into water.
For now I'd love get some feedback on her design! I feel like its bit too much in some areas? Should remove something? Add something? Do you like the floating head idea?
So her powers: She's a healer, she carries bottles of magic healing water which she uses to heal her allies. In addition, she also defends her team by using psychometry. She sucks the water out of enemies. Her passive is dissolving into water into the soil to avoid combat or for stealth purpose. The head piece takes in water from the atmosphere to replenish her. I'll add those in the next spread.
So excited to start on the illustration.
Fixed a bit of what i thought seemed off, hope its okay
In words, the eyes look cross eyed it is very slight but i noticed it, a highlight on both inner sides of the eyes fixed it a bit for me and i felt the head was a touch too big (i could be wrong maybe the line down the face is throwing me off.) otherwise really nice. I'd say maybe move the bottles more towards her butt like a fanny pack, seems a bit busy but can't really put my finger on it, the lower area mostly, silhouettes fine its detail wise, maybe on the darker over dress make those designs much bigger and less of them? it would probably remove her placement in "history", but it would simplify the clothing design i think or maybe take out every other design in the design tread (the line of 6's or 9's on the dark drape.)
I like it a lot, very interesting also. Want to see more when you get around to it.
Thanks for the do-over it looks much better after the head size decreased. So I should balance out the patterns right? I’m also thinking of keeping her look purely human/magical and not android or any robotic elements related. I’ll focus on the design for now till I reach a good point. Very helpful feedback thank you! @3dc
Cool glad i could help, though i did like the mechanical type of aspect of detached head to her design, and was thinking why not try both long and short, short in the front long at the back(princess/queen and or nun style hood but with hair)? and for the face maybe add Anubis (dog head) type of subtle(minimal) design to one side of her face, or have some sort of glow to one eye or something of that nature. (in the Egyptian style of course) & yea for me I think less lines on the design might help bring it all together. However right now i guess it isn't so busy or you made a subtle change and it looks better now.(or viewing it so close lead me to believe it was busy) I guess in the color phase that would become more apparent right now seems fine. (i get really busy with my designing also, so i go super easy on the eyes now, worried about the details being too much for the viewer so i guess i am projecting, so sorry if you like the cloth design and would rather leave it.)
I might keep the head floating but as a sort of dark voodoo/undead resurrected thing but not go with the robotic lore, metal does rust with water so I'll have to either rewrite her background story to make more sense or go with another direction. Hehe that's no problem at all, I'm all about worrying about the details lol
I'm not entirely sure why this got deleted but here it is again, So i went ahead and did some variations for the head. I also drew her phase 1 form, which is a normal stance with no liquified parts of her body. I don't like the idea of keeping her fully human, I think I might go with the 4th option of a floating head resurrected shaman.
Here are some composition sketches for my character that I still don't have a name for yet. I did however write her 2 backstories.
As you can see I experimented with 2 directions, one is fantasy and the other is scifi. Sketches 1-5 are sci-ish portraying the science experiment gone wrong in a glass domed secret laboratory/street urban area. The remaining sketching are set in the mystical forests of Hatshepsut in East Mongolia giving a more magical vibe.
What do you guys think? Which approach/comp do you like most? I feel like for the magiccal ones I'm missing a prop, an orb or a staff of some kind because it looks kinda dull with her just using her hands for water powers.