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Sketching proportions with primitives.No idea what to do... A lot of 3d iterations will come
Blocking update...
Blocking Update. Wings added. Finding the proportions...
Nice start, if you do not mind i wanted to just send some references/inspirations your way that i think this design could benefit from.removed below post explains.Hope it is alright otherwise nice work, continue. I only posted references/inspirations because i did not see any.
Hey! The idea is to model the character without refs, just imagination. However I will see it!!!!Thanks a lot!!!!
Big Update. Sculpting fast!!! I think the High Poly is pretty finished.Quick retopo now and model the weapon.
HighPoly finished
Low Poly finished.Polycount: 20257 tris.Let´s go to the UVs and Texturing!!!!! I think it will be handpainted style, maybe with normal map and old specular map, no PBR...
Wireframe:
UVs done. Lets go texturing!!!!
Texture pretty done.Finally hand painted with normal map and old specular map.2k Diffuse map.2k Normal Map.512x512 Spec Map.
Looking great!
Nice i miss my diffuse days, refreshing to see someone enter in this direction.
A tope manueeeeeeeeeeeeee
Yeees. Too much PBR recently. A lot of fun doing hand painted!
Aradia´s textures done.Here you can see them. Handpainted power!!!
Weapon done and Character rigged!!!!
Weapon:2428 tris, 512x512 texturesWeapon Magic Sphere + Alphas:496 tris, 512x512 textures
Pedestal done!!! Some sparks with a 256x256 texture set.1642 tris, 1k textures
Hi guys.Here my final image for the contest!A lot of fun doing handpainted!Hope you like it!!!
Marmoset Viewer:Aradia.mview (5.5 MB)
Congrats on finishing came out well, nice pose.
Thanks Hard to finish (done in my spare time between job and life XD), but I love the process of handpainted!!!