I've made some additional UV optimize for main character and left some room on UDIMs for additional details in case I'll need it later. Also I've made maps bakes for character to check how my UVs works and it looks ok but some stuff need to be fixed. But that's really minor stuff nobody will ever saw it really...

And here's some screenshots from Substance Painter after bakes. Yeah I've baked all maps in SP not in Marmoset this time.


Thanks @marianoeliceche ! It's because of holidays here) Tomorrow I'm going to work again and it'll be really slow..... :wink:
You've got nice character btw! I really like it!

Just did rly sImple blocking of her weapon.. Now need to detail it a bit..

A bit detailing for highpoly done and logo implemented... All other detail I'll add while be texturing lopoly

Thanks! Glad you like it))

Retopo and bakes done and ready for texturing

Texturing in progress...
It's not a final color - I'm trying different color schemes on her and will post\em later

One more color scheme which I actually like more then previous.... And I think I'll be finalizing this one variant..

lookin pretty bananas already! good luck!

Last one update for today. I've added tattoo flames on her skin and hot stuff on armor as a reminder that she's a fire lady in the end... :wink:

Some subtle armor update done... I decided to remove her glowing boots - didn't like it)
Make up done at last too... Next step is to clean up her textures and begin to texture a weapon at last...



Small update on her weapon