I am done with thew High poly, cloth simulated. maybe i will tweak it a little bit more but this is how would stay more or less.
Next step UV map and texturing!!

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This is one of the coolest things i've seen in my life :open_mouth:

EY YO!!! I'M WAITING TOO TO SEE YOU UV-MAPPING AND ALSO YOU HOT CLEAN TOPOLOGY MY FRIENDDDDDDDD :smiley: :smiley:

Thanks! Topology would be generated automatically because It is allowed to do It on This way,check the 3d guidelines ,you Will see that is has not to he a Game ready model.

first test of baking and some texture test

actual state of the ice shader.

I don't know who told you that Shader looks good :kissing:

Definitely my fave in the 3D so far! The proportions, anatomy, design and texture are all masterfully done! The portrait just as it is alone is great too, reminds me of some of my favourite 3D artists

Thanks for your kind words , It keeps me motivated!