Ha yea, feeling slow tbh, though i am looking at this as critically as possible. (below i just talk about the process, lots of blabbing.)
How i went about this:
I get the forms in place then i try to add in shapes i like, while also keeping it well read-able at closeups and distances. Every time i add something i rework it to fit into what i have already, will keep doing this till i get it all in then i can rework it all into its final completed stage. (i did this to keep my interest in the design and keep it "fresh", like how i keep playing with colors, just want to make this the best if can be, for me and others if they like what i like..)
Some parts feel possibly to plain (forearms - but the weapon attachments i feel make up for that, right?)(to all.)
While adding in the feet i made (that still need work) I am still playing with the color scheme, removing bits and darkening others. The flat color version of this for me looks great, something is going on when i add in the lights (maybe i have too many.)
Other than those things, will finish working on the feet, go to the pack, go to the weapon+stuff, then finally the helmet.
I did it like this: torso, pack base, legs, weapon positions, hands,feet, ^ then the rest I mention above.
Hope that helps anyone out on their stuff, or attempting anything like this in the future, its new for me to do things like this instead of just having it all in place 1st. I have it in place already, i just built the "style" into the torso and worked my way outside with that to the other parts, concentrating on each limb giving it the attention i feel it deserved before moving onto other parts.