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A water element specialist who triumphs over enemies by calling on the power of the ocean.
After a long process of not knowing what to do and then figuring it out only to change my mind at the last minute, here is my finished high poly. Next step is to texture in Substance Painter. Did all my retopo with zremesher and it turned out surprisingly well, normal bakes lost little to no detail.
here's a normal bake render from marmoset with some cool lighting
Texturing update. Painted in substance painter, render in marmoset
Almost done texturing. Just polishing things up now. I wanted to add a sort of water ripple effect that would act as a sort of portal for the creature and the Sea Caller to come through but I have to figure out what the best route for that would be. Would love any sort of feedback from you all :D.