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Finish sculpting the character, not counting the hair. For a better presentation of the hairstyle, fibermesh was used, at the stage of painting and viewing in the marmoset I will do the hairstyle. This character is planned for game engines.
The King of the Dark Elves, "The King of Pain". Country Russia. To develop the concept art I will use the following references images.
At this stage, the main forms of the character are blocked. Since the elf is a humanoid type, the basic body shapes are identical to those of humans. Refinement of the face, ears and other facial features will be in the next stages of modeling.
Didn't figure it out with adding work progress, so the first three posts are confused (
I'm starting to retopologize the character. Subscribe to my blog and leave comments, this is very important to me!