Bit of work on the back, setting up the costume placement


I think I'm ready to move on to topo/hardsurface modeling :grinning:

That's crazy awesome!


Firstly, thanks so much @dreamsequenz for the continued support, and @cedricgo for the kind words!
Did a quick hand-topo pass on the him yesterday and today, just got one arm left before I can split, smooth and send GoZ some pieces back to Zbrush for some details. Before that I think I'll start adding the rest of his costume which I'll be handling first with some box modeling. deadline is starting to loom closer, so I'm going to have to start to push a bit longer each night if I want to get him where I'm hoping to ^^. Some really great characters shaping up in the competition, it's really a blast to see everyone else's designs start to reach the polish and detail phase! Let's make this an art war to remember :smile:

16 days later


Haven't posted in a bit, been super busy with my job, working some OT and such so not as much time to spend on this as I'd like. Wanted to share some of the progress though as it's been a while. Mainly been working on the cables, pouches, straps, clasps etc and getting all the UV's layed out on the new topo. Just 11 days left! I'm really hopeful I can get it Uv'd, baked, and into substance for rendering by then

10 days later

Keep it up sheep man, it's looking absolutely splendid :smile:


Thank you @prinzmoana! and cheers @blouko ^^

These hands were a bit of a labour of love today. I wanted to put a lot of work into them as I'll be using across all 3 sets of arms, so they make up a huge part of the character visually. Juts a couple small straps and buckles left to do before I can organize the UDIMs and export back to Zbrush. 8ish days! lets goooo

getting some quick cloth sim in marvelous!

Well, there's a power outage in my area for 3k people currently =/ not what I needed in the second last night to try and get it done. Hopefully I can still manage to get something out.

You should try for sure! Nice character)