hey thanks Rath, been really hard getting things done, been baking maps while ive been slaving away concepting characters. only now just chucked them into marmoset for test renders and its heartbreaking that they look pretty bad theirs a lot of issues... might have to paint over what xnormals have produced
adding A O maps help Hide some glaring normal map seams and stuff butttttt i dont wanna hide behind AO.... still got some weird stuff under the bears nose
Hey Alien I noticed that you needed some help baking out the maps in Xnormal. I looked at the image above and maybe you could do somethings to fix those issues. The weird hard line could be vertices that haven't been welded together. The nasty artifacts can be fixed by expanding the cage out a little more in that area (sometimes that gives you more artifacts because the geometry is so close together) . The rim around the button can be fixed by adding more geometry and you'll get rid of the jagged look to it around the edge. The low res detail can be corrected but scaling up the UVs in that area or fixing the UVs all together. Remember that theres no limit to geometry or textures in this contest so you could probably create different texture sets to make it look even better. I cant really see whats going on in the lower image there. I tend to over work on my normal map and fix it as much as possible so I dont have issues with the other maps I need to bake out. I hope that helps you a bit. Post up more issues if you'd like more help on this.
Thank you so much for your advice Nico, I greatly appreciate it dude ill admit i have cut some corners in particular with the belt having multiple bits of geo for a texture set in an attempt to save me some time as i think it maybe a push for me to get this finished on time. but it seems to have caused me a lot of issues instead hahahaha.
hahaha well I'm weird and im more than happy to be friends with anyone on here who's interested https://www.facebook.com/daniel.holland.92
anyway, I know its unprofessional as hell so i wont name any names but i have a client from hell.... glad he left me alone for the day so i got pretty much all my baking done today and painted some stylized maps. thanks for the kind comments and advice guys. Hahaha tell me about it in an attempt to cut some corners and also try my hand at game res i did cause a lot of issues that i had to go back and fix edges, normals and uvs hahaha.
Thanks rath I appreciate it. Most of the spec you see is painted just using the hard round brush in photoshop but I do have a slight shader gloss and reflection going on too just to help pop a little bit more.
I recently rewatched this video http://polycount.com/discussion/136891/blizzard-style-textures some great tips on painted texture painting the dude works for blizzard best guy to learn from in regards to painted textures