hey thanks Rath, been really hard getting things done, been baking maps while ive been slaving away concepting characters. only now just chucked them into marmoset for test renders and its heartbreaking that they look pretty bad theirs a lot of issues... might have to paint over what xnormals have produced
adding A O maps help Hide some glaring normal map seams and stuff butttttt i dont wanna hide behind AO.... still got some weird stuff under the bears nose