these are the 4p perspective exercises. A building, a Ring and a sword.

I guess Buildings are the best thing for this pespective type ^^
And it is hard to fit a Font in the grid

Now to the the Perspective person to finish term 2

So I finished Term 2. This one was way more complex than the 1st and took a lot more time ^^

But now I have an basic understanding of volumes, head anatomy, pespective etc. which I can now train further.

At the 4p Perspective assingment I did first the flat body to refresh my knowledge and to use it as refference.

After that I followed the Video and created the "perspectivied" body. after that I adjusted the size of the head. I left it on basic anatomy, because I do not have looked into detailed body anatomy yet.

After that I took the upper part and created the last one. An warrior inspired by the Lord of the Rings rohirim. The light comes from behind and the Idea was to look up and seeing a dangerous looking person. I just took the upper part because it looked better than all together. Also I did not include complex shadeing or colours because I also do not have much knowledge of that yet.

There is the first part of the 3D assignments. It was my first time to work in 3D ^^

Now I did the Bust and finished the Zbrush assignments. At the begining it was a bit frustrateing because I lost my progres 2 times. One time I saved the file wrong and the second time my program crashed without auto save.

But overall it was fun. I still like Painting more than sculpting but some experience in 3D can not be wrong ^^

The Idea was an Old battlescared Orc and it turns out pritty well I think :smiley:

There are my Torso Anatomy Skelettons. I did not spend that much time to these. Mostly I did drawovers to figure out where the muscles lie. Also I will do more polished skelettons when I know arms and legs too.

This looks good, you've got everything in the right place and the muscles are the right shapes. I did notice a couple of things so I did a quick draw over.

There's a small gap on the collar bone between the pecs and the delts (in green). And on the back, there are the three muscles over the shoulder blade. The top one is the largest(blue), the one on the bottom next (cyan), and the one in the middle (green) is the smallest. And the bottom muscle kind of starts under the lats and moves over the lats as it connects to the arm.

Overall this looks really good and those two areas are things that I've had trouble with in the past, those small back muscles, in particular, are difficult. Your orc sculpt looks good, I really like his eye scar, that looks really cool

These are the last 3 pieces of the first clothed figure drawing. I gave me a time limit of 1 hour each to force me to focus on the necessary things.
The bigest problem here was to create the full figures corectly. Also I do not realy like to copy images 1 to 1.

also I do not realy know, why the 2 last anatomy clases are after this one. but maybe there is a reason ^^

Here is the 2nd part of the clothed figure assignments. Of course there are some faults everywere but I think these are ok for now ^^


Here Is the Upper anatomy part of term 4. I still struggle with the lower arm and obviously with the hands. so I will practice them a bit more

I don't know if it's what you did, but I heavily recommend using your hands as reference to check if the ones you draw look accurate.

So I finaly finished the anatomy assignments. There is still much to train to get good anatomy results but I now have a so much better understanding than before.

For the figures I did not use any reference because I wanted to experience how to build such an figure from scratch. For real works I will use References if possible. then the results should be much easyer to reach.

The last 2 are the deformed figures from the assignment to try

Here is the first part of the color and light assignment.

It is an old character concept from late 2019. (I know there some mistakes but I wanted to try the color palettes on something own)
I desaturated the character and copied it a couple of times. Then I took up to 5 colors from the shown colorwheel + one background color, switched the blending mode to overlay and roughly overpainted the characters. After that I zoomed out and looked how it feels. My favorite ones are 2 and 3. But normally I would use more desaturated and fewer intense colors for a more "realistic" look.
When I painted the character last year I did not use any values so there were just colors. That's the reason why the values are a bit off sometimes. But I still fell the original was not that a bad colorchoice

I also did the light exercise with the boxes. Now the last is to do the same with more complex forms