That looks really cool so far! I love the native american approach to the design. As far as design goes, i like the top left because it looks similar to a roman centurion and for the mount maybe you could look into some folklore about the thunder bird or other aviate creatures. As for the colors I like the far right the best. Keep up the good work!
(It kinda reminds me of the Qurupeco from the monster hunter series)

Thank you @alexbrewer2238 ,i liked the top too but the right hahahaha, and yes, you got it the idea of the native american. Thank you again. I will take a look at this character that you mentioned.

New update!

i have started the line art to define some details on the character, hope you enjoy it.

I like were you are going with the design. I look forward to see what you do with it

Thanks, i will put some colors soon as possible.

define some colors combinations for the character. Hope you enjoy it.

Best.

wow that was fast! But yeah I like the incorporation of the armor underneath the colorful outfitting. depending on the final design maybe you could use a more vibrant color on the side headdress and tassel on the skirt. But for the most part i like the direction you are going. Keep up the good work!

Hey guys, another update. i have rendered some parts of the character. hope you enjoy it. Next step is the back side of her.

I loved that you choose the primary colour palette, that one was my favourite! Great work so far.

Thanks @evehartman . There is a long way ahead hahaha. i cant wait to see the final illustration, i have in mind but i wil see if it works making it, its something like the sky hunter over a giant bird in the sky. Thanks for the comment.

This looks so great with the color and it's pretty strong already.
I have a lot of problems to go to this step. May you explain how you made the shadows? Did you paint over it with darker color or used separate shadow layer on multiply?

For sure @frankenstejin ,

first i put all the colors on the character, after that i create a multiply layer, than i select black color and paint in hard. I have chosen a top light source on this case, and paint the shadow in hard. Than i look for the areas that has cast shadows and maintain, area that has no cast shadow but the soft shadow i blur it, because the light fill that part instead of a projection of something, so change the opacity of the shadow, maybe 45%. After all i paint the smaller shadows of the intersections of the character, something like ambient occlusion. For the final, i put some light reflections.
I guess that is it. hahaha. You have a lot of ways to do the same thing, this way works for me.
Below has an example, maybe could help my explanation.

Wow ! Thank you so much for this rich explanation! I tried a similar way and I failed to do so haha I'll try to make it better next time. Do you overpaint the whole image after you're done with the shadows? (merge all layers in one and paint over it then?)

Yeah @frankenstejin , always have to fit something or fix. Isually merge the layers copying with ctrl+a => ctrl+shift+c => ctrl+shift+v , because sometimes the multiply layer merge with no parameters, so a take off all the backgorund and copy the image with transparent bg, than i have a full image with the parameters ona new layer.

I love how colorfull your work is!