For sure @frankenstejin ,
first i put all the colors on the character, after that i create a multiply layer, than i select black color and paint in hard. I have chosen a top light source on this case, and paint the shadow in hard. Than i look for the areas that has cast shadows and maintain, area that has no cast shadow but the soft shadow i blur it, because the light fill that part instead of a projection of something, so change the opacity of the shadow, maybe 45%. After all i paint the smaller shadows of the intersections of the character, something like ambient occlusion. For the final, i put some light reflections.
I guess that is it. hahaha. You have a lot of ways to do the same thing, this way works for me.
Below has an example, maybe could help my explanation.
Yeah @frankenstejin , always have to fit something or fix. Isually merge the layers copying with ctrl+a => ctrl+shift+c => ctrl+shift+v , because sometimes the multiply layer merge with no parameters, so a take off all the backgorund and copy the image with transparent bg, than i have a full image with the parameters ona new layer.
Thank you @racnos
Thank you @evehartman , i cant wait to see the final image hahhah
Thank you @sanguine , i am glad that you liked it.
Thank you @wlkongg
Thank you @gil-ascher