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Dec 15, '17
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Mar 2, '18
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cleared old topic info
Good to hear some feedback on it . I think if i go with A i would have to up the rider scaling. Have him set so his legs run along either side of the tongue portion sort of like a turret gunner. A concept of something like that i can find is the orbital hunter by Johnson Ting https://www.artstation.com/artwork/Q5824. Not really as reference for the material or metal i'm going to use, more the pose and equipment positioning.
Great progress so far! I don't think I quite understand how the character will be integrated, they sit in the hollowed area like it's a cockpit I assume? If that's the case I agree with @brohmyr it would be nice if the character was revealed a bit more. Super interesting work! Looking forward to seeing more!
@brohmyr @sarawildeart
I was thinking of something like this. Used the mannequin as a placeholder for the actual character.
10 days later
Hey im still at it, Bit of a lag cause of the holidays and not feeling too well but im back. While i liked some aspects of the base material i had going it didn't feel fiery enough for the whole idea so i decided to go in to photoshop and start painting away. Then i'll be editing back in the other maps as i get the diffuse look i want.