Definitely grabbing the popcorn for this one
I too find the platform boots a little odd, but that's me. II think it's because they're visually distracting, they have a lot of detail and extra shapes in comparison to the legs in general, so it pulls your eye towards it. (Also the reflections of the gold will be enough to distract the eye to the torso and head though so should look alright in the end?)
@blair Cheers, thanks Blair! : )
20 days later
@Seimax @haZe @engcenti Thanks guys!
Wow it has been awhile, 20 days! Long absence from working on this character due to work, but I'm finally back at it. Really taking my time to flesh out the design and blockout before I get into sculpting details.
Some personal notes:
- Went with facepaint H, while altering it slightly using Kabuki references.
- Keeping the 3D execution fairly stylized. Cleaner shapes, less micro detail.
- Current hair is a placeholder, will be adding her golden locks next as I figure out what is the best hair pose to get it rigged for posing later.
-Most likely going to blockout all the hardsurface stuff next (gun, pipe). Ugh. Need to get it out of the way.
Thank you! Those heels are definitely not practical, but rather more idealized. Yet it amazes me how in reality, much larger oversized heels are still featured in Japanese culture and performances.
Update on a more polished sculpt.
Aiming for cleaner curves rather than finer details for the character. I'll add the patterns on her wear during texturing later.
Worked on her rear side, including the two Katanas
After getting positive feedback from my rougher hair blockout as it was, I decided to roll without the golden hairlocks I originally had in my concept. I added more gold to other parts of her gear instead.
Her gun is coming soon next!