Crepy as hell. Thanks for this, i have to go to bed now :cold_sweat:

very sweet.
you could add some longer nails .. and brake the fingers a little bit with arthritis ..

Wow! Great work. Love the sculpt details, but, overall silhouette is a little bit boring. She now has big and small shapes, but lacks medium elements. I would add some details to her clothing, may be some huge amulets/sculls, or energetic effects, or poaches on the belt. Just something to make her different, not ordinary.

Thanks guys, so much.
@maxloegler i will ! :wink:
@acap yeah man i have to figure it out. Not sure about the clothing yet, really want to keep her silhouette disturbing. And for the details, yes, i totally agree. This is in the plan :smile:

Finished head retopo and UVs (modo tools are really awesome!) so i quickly baked a normal map and played a bit into marmoset.

is it just me or are there baked polys visible on top of the head?

Well, that was a good sunday ! Didn't move from my computer :smiley:
@maxloegler many thanks man - let's make fantasy win !
@zinc PBR Powa bro :beers:
@independhans Hope so ! Thank you so much !
@jeebs no it's not you, neither bake polys. It's just marmoset's cheap shadowmaps creating issues sometimes. I just activated HighRes shadows on the new screens and it's gone (almost completely).

Had the total day free, so i spent it on mari and textured the head. Was wondering about final look so i did render tests in marmoset and modo. Same maps, but different lighting and setup. Quite happy with the result, i am now thinking i should remove the hood, and let the head more visible, with very few white hair...

And one more for today ! Redesign paintover with the current body and textured head. I feel less lost now, like her much more. I have to think to some way to do the black smoke surrounding her, without it , it will be meaningless.

Details are looking great, can't wait to see more.

Good job at tackling the silhouette problem, those yellow cysts on her head are freaking disgusting...love it hahaha.

tons of thank you fellow artists @aveon and @diegolucesole !! :smile: Really working to make her freaky !

Have worked on her relics, and artifacts made of bones, skulls, and misc stuff. And reworked her dresscode to fit the new design. I must say i'm happy of this new direction. I don't feel stuck anymore, hope you'll like her too ! Did some quick renders into modo before starting the clothes cleaning :

I see a small problem - floating chicken legs :wink:

She's looking creepy as ever nice details!

@zyp you are right ! No rope yet, will do directly in low poly. Thanks for the nice comments !