Here is a project update.
Environments
Let's start with the map that I've been working on for the world, as this project would be for a game a location would help to start. I have studied some map-making concepts and learned a lot about how certain types of terrane and environments are formed. here are my initial sketches and refined plan with some notes.
I then went into Unreal Engine 5 to play around with creating the map in 3d and some initial ideas for environments, and locations for the races to take place. Using assets from the quixel megascans. (These are not proper renders but some screen grabs as of the moment)
Merchants Point, the bay that leads to the merchant guilds shipyard.
Builders Monolith, some form of location the builders guild has ceremonies?
Mountain Peak, the highly spiritual place on the island where The Tangled Twine followers pray.
The meadows, a possible location where the farmers guild grows their crops.
Mascots
Not settled on this yet but I've been considering doing mascots for each team. Not sure if I want to have a 'pet' for each team's vehicle or create an actual mascot, like you see in a theme park (human suit). I've done some animal sketches as research for each faction and an initial set of costume designs for the mascot suits.
Builders Brotherhood
Farmers Flock
Hagglers Hold
The Tangled Twine
The Wrench Wing
Here are the initial Suit Designs.
Characters
Next characters, still working a lot on these but a bit of an update on the designs. I initially started working on these ages ago, here are the initial designs.
I've since gone back to them after a break and re-working them.
I want to go back to these again and refine the line work and make sure the designs represent the guild they are a part of and add some of that lore into their designs. I will also want to pose the figures and work on the anatomy more. below are some mannequins of some poses.
Vehicles
As all my vehicles are going to be modified tuk tuks I started with a basic blueprint of a tuk tuk, to work out the dimensions.
I then worked on a tone of silhouettes and design iterations, I very much struggled with this process as I'm not super familiar with vehicles. I was not super happy with the designs in the end. (I have a tone more designs but this post is already very large and most of them don't add much at this point)
I think a lot of these vehicles lose the 'tuk-tuk' look and don't feel like they are a part of the same world so I did some quick sketch studies of what I want the tuk-tuk shells to be merged with for each type of vehicle spec.
I then worked on getting the proportions of the silhouettes to work with the style of the vehicle.
This led to making some tweaks, and eventually some complete redesigns.
I'm now more confident with the designs but going to first do some block outs for the vehicles.
Assault
Drifting
Handling
Speed
Tank
That's essentially an update of the past 6 months or so. Always looking for constructive feedback, so feel free to drop add a message. Im somewhat working on everything at once so I don't get stuck on any one thing and get tired of it. I really enjoyed the 3D side of things right now so I'll be focusing on that for now. Hopefully, the next update won't be as long as this one was!