So the anatomy is done (although I'm making a fucking shredded female character for my next project; internet be damned I'll sculpt what I want)
The high poly is pretty much 80-90% done with all the assets except the hair.
I'll be spending about a week learning how to use X-gen and then do a quick rig and put a pin in this character. I'm definitely past the half way point.
This is what my ID mapping looks like. After every asset is set up and I add in some base materials. I'll see about adding in tertiary detail to the high poly sculpt. But like I said X-gen is first.