Hi guys
Sorry for not posting an update on a long time, i have been working on several assets as well as the scene lighting.
Added 2 cages
Added cables using both baked alpha cards and normal meshes.
All current assets(except the blocking ones)have 2nd uv channel uvs so no seams anymore.
No more color variation on the floor tiles due to the light baking. Had to set the static indirect lighting scale to lower values, for me 0.2 worked however i'm aware it does increases the scene light baking by a lot even with lightmass importance volume.
Also been playing with settings on the post process for the sceen light mood + custom LUT.
Added Volumetric lights.(apparently quality scaling between epic and cinematic affects a lot volumectric lights).
Added some place holder particles to later substitute them for dust particles.
Now i only have 3 floor tile materials: black, white and white with black in the middle; also going to add dirt to it since it's very clean at the moment.
Got rid of the sky sphere and skylight to get rid of the remaining light leaks.
Still got a lot of assets to create as well as learning how to create cloth inside marvelous designer.
Also going to create a custom height texture for better vertex blending on the modular pieces.
Here is what i have now: