W.I.P. Fan Art - The Division - Rockefeller Prison
Hi guys :D.
The purpose of the project is to have a complete environment piece to use as a portfolio to look for a job as a prop and/or environment artist for games.
I'm currently enrolled on Ryan's Kingslien - Environment Artist Bootcamp and this the environment i have chosen since the division is one of the games i like the most.
It's based on a concept by:
I can't post the link to his artstation due to cubebrush rule tho.
I'm still on the blocking phase, the cloth is only placeholder until i swap them with meshes created with marvelous designer.
I'm creating the environment on unreal engine 4.18, modeling inside 3dsmax, and texturing with both Substance Designer, Substance Painter and Photoshop, baking will be made inside Marmoset toolbag 3.
Thanks for coming